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authorEugene Sandulenko2010-06-15 10:44:51 +0000
committerEugene Sandulenko2010-06-15 10:44:51 +0000
commit859212df2523e8b15076d968018dbf98618fd60f (patch)
treee3f7ff62c58c9ac8a762791c0a1801b75fe1f14a /gui/massadd.cpp
parentdb6673c408865b201808e01ab5db796f2e794058 (diff)
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Implement translation support for ScummVM GUI.
Based on patch #2903830: "Updated Translation Prototype" by alexbevi which in turn is based on patch #1739965 by jvprat. Currently it builds all translations right into ScummVM. Once the feature will be accepted more widely, i.e. more translations will pop up, it will be trivial to move translation strings to external file. Finished translation: Russian Unfinished translation: Hungarian Things which are nice to do: - Language code -> language mapping for more user friendness - Specifying fonts to be used with language - Updating of interface language without restart. It will require moving of much code to reflowLayout() methods for each dialog The .po files must be in single byte encodings. I.e. no support for Unicode. svn-id: r49759
Diffstat (limited to 'gui/massadd.cpp')
-rw-r--r--gui/massadd.cpp17
1 files changed, 9 insertions, 8 deletions
diff --git a/gui/massadd.cpp b/gui/massadd.cpp
index 266226161a..36efdfdd59 100644
--- a/gui/massadd.cpp
+++ b/gui/massadd.cpp
@@ -27,6 +27,7 @@
#include "common/events.h"
#include "common/func.h"
#include "common/config-manager.h"
+#include "common/translation.h"
#include "gui/launcher.h" // For addGameToConf()
#include "gui/massadd.h"
@@ -75,10 +76,10 @@ MassAddDialog::MassAddDialog(const Common::FSNode &startDir)
// new StaticTextWidget(this, "massadddialog_caption", "Mass Add Dialog");
_dirProgressText = new StaticTextWidget(this, "MassAdd.DirProgressText",
- "... progress ...");
+ _("... progress ..."));
_gameProgressText = new StaticTextWidget(this, "MassAdd.GameProgressText",
- "... progress ...");
+ _("... progress ..."));
_dirProgressText->setAlign(Graphics::kTextAlignCenter);
_gameProgressText->setAlign(Graphics::kTextAlignCenter);
@@ -88,10 +89,10 @@ MassAddDialog::MassAddDialog(const Common::FSNode &startDir)
_list->setNumberingMode(kListNumberingOff);
_list->setList(l);
- _okButton = new ButtonWidget(this, "MassAdd.Ok", "OK", kOkCmd, Common::ASCII_RETURN);
+ _okButton = new ButtonWidget(this, "MassAdd.Ok", _("OK"), kOkCmd, Common::ASCII_RETURN);
_okButton->setEnabled(false);
- new ButtonWidget(this, "MassAdd.Cancel", "Cancel", kCancelCmd, Common::ASCII_ESCAPE);
+ new ButtonWidget(this, "MassAdd.Cancel", _("Cancel"), kCancelCmd, Common::ASCII_ESCAPE);
// Build a map from all configured game paths to the targets using them
const Common::ConfigManager::DomainMap &domains = ConfMan.getGameDomains();
@@ -240,17 +241,17 @@ void MassAddDialog::handleTickle() {
// Enable the OK button
_okButton->setEnabled(true);
- snprintf(buf, sizeof(buf), "Scan complete!");
+ snprintf(buf, sizeof(buf), _("Scan complete!"));
_dirProgressText->setLabel(buf);
- snprintf(buf, sizeof(buf), "Discovered %d new games.", _games.size());
+ snprintf(buf, sizeof(buf), _("Discovered %d new games."), _games.size());
_gameProgressText->setLabel(buf);
} else {
- snprintf(buf, sizeof(buf), "Scanned %d directories ...", _dirsScanned);
+ snprintf(buf, sizeof(buf), _("Scanned %d directories ..."), _dirsScanned);
_dirProgressText->setLabel(buf);
- snprintf(buf, sizeof(buf), "Discovered %d new games ...", _games.size());
+ snprintf(buf, sizeof(buf), _("Discovered %d new games ..."), _games.size());
_gameProgressText->setLabel(buf);
}