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author | Torbjörn Andersson | 2004-05-02 13:54:05 +0000 |
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committer | Torbjörn Andersson | 2004-05-02 13:54:05 +0000 |
commit | 7b9f508729311977ab2e594911c74d7cddcfb4be (patch) | |
tree | 70581d0553c367d48ebc6fd1a809467d3e911a32 /gui/message.cpp | |
parent | ffb842c0269368b9bcbbc80f688502471826474b (diff) | |
download | scummvm-rg350-7b9f508729311977ab2e594911c74d7cddcfb4be.tar.gz scummvm-rg350-7b9f508729311977ab2e594911c74d7cddcfb4be.tar.bz2 scummvm-rg350-7b9f508729311977ab2e594911c74d7cddcfb4be.zip |
This fixes bug #917427, a masking problem, hopefully without causing any
regressions.
What the patch does is to make sure to check all layers when masking a
sprite, since it's possible that it's being masked by several layers at the
same time. The old code simply picked the first masking layer.
svn-id: r13744
Diffstat (limited to 'gui/message.cpp')
0 files changed, 0 insertions, 0 deletions