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authorJames Brown2003-01-02 10:36:17 +0000
committerJames Brown2003-01-02 10:36:17 +0000
commit9df455ce380f4a7389ca093dfd619761c3bea046 (patch)
treedd539999845c443a135ed04370e1ca22342cbc7f /gui/message.h
parent3c3c5bb57467d4bcef2c71c923dd9cacc49217f2 (diff)
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Plop in some better disk switching code for CMI - I have no idea how well this will work transitioning from a disk1 room to a disk2
room in-game, but it works for bootparams and saved games.. svn-id: r6322
Diffstat (limited to 'gui/message.h')
-rw-r--r--gui/message.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/gui/message.h b/gui/message.h
index c415b905be..271b1e7939 100644
--- a/gui/message.h
+++ b/gui/message.h
@@ -29,9 +29,10 @@ class MessageDialog : public Dialog {
typedef ScummVM::String String;
typedef ScummVM::StringList StringList;
public:
- MessageDialog(NewGui *gui, const String &message, uint32 timer = 0, bool showButton = true);
+ MessageDialog(NewGui *gui, const String &message, uint32 timer = 0, bool showOKButton = true, bool showCancelButton = false);
void handleTickle();
+ void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
protected:
uint32 _timer;