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author | James Brown | 2003-01-02 10:36:17 +0000 |
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committer | James Brown | 2003-01-02 10:36:17 +0000 |
commit | 9df455ce380f4a7389ca093dfd619761c3bea046 (patch) | |
tree | dd539999845c443a135ed04370e1ca22342cbc7f /gui/message.h | |
parent | 3c3c5bb57467d4bcef2c71c923dd9cacc49217f2 (diff) | |
download | scummvm-rg350-9df455ce380f4a7389ca093dfd619761c3bea046.tar.gz scummvm-rg350-9df455ce380f4a7389ca093dfd619761c3bea046.tar.bz2 scummvm-rg350-9df455ce380f4a7389ca093dfd619761c3bea046.zip |
Plop in some better disk switching code for CMI - I have no idea how well this will work transitioning from a disk1 room to a disk2
room in-game, but it works for bootparams and saved games..
svn-id: r6322
Diffstat (limited to 'gui/message.h')
-rw-r--r-- | gui/message.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/gui/message.h b/gui/message.h index c415b905be..271b1e7939 100644 --- a/gui/message.h +++ b/gui/message.h @@ -29,9 +29,10 @@ class MessageDialog : public Dialog { typedef ScummVM::String String; typedef ScummVM::StringList StringList; public: - MessageDialog(NewGui *gui, const String &message, uint32 timer = 0, bool showButton = true); + MessageDialog(NewGui *gui, const String &message, uint32 timer = 0, bool showOKButton = true, bool showCancelButton = false); void handleTickle(); + void handleCommand(CommandSender *sender, uint32 cmd, uint32 data); protected: uint32 _timer; |