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authorMax Horn2005-01-06 19:09:34 +0000
committerMax Horn2005-01-06 19:09:34 +0000
commit4fae197c67b8cecf5a674c710530c44f5cef814e (patch)
treed9b403db62fe8864c8aab2a026466eb16d64d391 /gui/newgui.cpp
parent5d88c3954968b8eccb86363055bda55300ac2586 (diff)
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Patch #1092994 (Selfscaling GUI)
svn-id: r16455
Diffstat (limited to 'gui/newgui.cpp')
-rw-r--r--gui/newgui.cpp83
1 files changed, 55 insertions, 28 deletions
diff --git a/gui/newgui.cpp b/gui/newgui.cpp
index 023c248108..34afd17b2a 100644
--- a/gui/newgui.cpp
+++ b/gui/newgui.cpp
@@ -41,7 +41,7 @@ namespace GUI {
* - allow multi line (l/c/r aligned) text via StaticTextWidget ?
* - add "close" widget to all dialogs (with a flag to turn it off) ?
* - make dialogs "moveable" ?
- * - come up with a new look & feel / theme for the GUI
+ * - come up with a new look & feel / theme for the GUI
* - ...
*/
@@ -54,9 +54,9 @@ enum {
// Constructor
-NewGui::NewGui() : _needRedraw(false),
+NewGui::NewGui() : _scaleEnable(true), _needRedraw(false),
_stateIsSaved(false), _cursorAnimateCounter(0), _cursorAnimateTimer(0) {
-
+
_system = &OSystem::instance();
// Clear the cursor
@@ -64,6 +64,9 @@ NewGui::NewGui() : _needRedraw(false),
// Reset key repeat
_currentKeyDown.keycode = 0;
+
+ // updates the scaling factor
+ updateScaleFactor();
}
void NewGui::updateColors() {
@@ -75,17 +78,32 @@ void NewGui::updateColors() {
_textcolorhi = _system->RGBToColor(0, 255, 0);
}
+void NewGui::updateScaleFactor() {
+ if(!_scaleEnable) {
+ _scaleFactor = 1;
+ return;
+ }
+
+ enum {
+ kDefaultGUIWidth = 320,
+ kDefaultGUIHeight = 200
+ };
+
+ _scaleFactor = MIN(_system->getWidth() / kDefaultGUIWidth, _system->getHeight() / kDefaultGUIHeight);
+}
+
void NewGui::runLoop() {
Dialog *activeDialog = _dialogStack.top();
bool didSaveState = false;
if (activeDialog == 0)
return;
-
+
// Setup some default GUI colors. Normally this will be done whenever an
// EVENT_SCREEN_CHANGED is received. However, not yet all backends support
// that event, so we also do it "manually" whenever a run loop is entered.
updateColors();
+ updateScaleFactor();
if (!_stateIsSaved) {
saveState();
@@ -106,7 +124,7 @@ void NewGui::runLoop() {
}
animateCursor();
- _system->updateScreen();
+ _system->updateScreen();
OSystem::Event event;
uint32 time = _system->getMillis();
@@ -131,7 +149,7 @@ void NewGui::runLoop() {
_currentKeyDown.keycode = 0;
break;
case OSystem::EVENT_MOUSEMOVE:
- activeDialog->handleMouseMoved(event.mouse.x - activeDialog->_x, event.mouse.y - activeDialog->_y, 0);
+ activeDialog->handleMouseMoved(event.mouse.x - (activeDialog->_x * _scaleFactor), event.mouse.y - (activeDialog->_y * _scaleFactor), 0);
break;
// We don't distinguish between mousebuttons (for now at least)
case OSystem::EVENT_LBUTTONDOWN:
@@ -146,23 +164,24 @@ void NewGui::runLoop() {
_lastClick.count = 1;
}
_lastClick.time = time;
- activeDialog->handleMouseDown(event.mouse.x - activeDialog->_x, event.mouse.y - activeDialog->_y, 1, _lastClick.count);
+ activeDialog->handleMouseDown(event.mouse.x - (activeDialog->_x * _scaleFactor), event.mouse.y - (activeDialog->_y * _scaleFactor), 1, _lastClick.count);
break;
case OSystem::EVENT_LBUTTONUP:
case OSystem::EVENT_RBUTTONUP:
- activeDialog->handleMouseUp(event.mouse.x - activeDialog->_x, event.mouse.y - activeDialog->_y, 1, _lastClick.count);
+ activeDialog->handleMouseUp(event.mouse.x - (activeDialog->_x * _scaleFactor), event.mouse.y - (activeDialog->_y * _scaleFactor), 1, _lastClick.count);
break;
case OSystem::EVENT_WHEELUP:
- activeDialog->handleMouseWheel(event.mouse.x - activeDialog->_x, event.mouse.y - activeDialog->_y, -1);
+ activeDialog->handleMouseWheel(event.mouse.x - (activeDialog->_x * _scaleFactor), event.mouse.y - (activeDialog->_y * _scaleFactor), -1);
break;
case OSystem::EVENT_WHEELDOWN:
- activeDialog->handleMouseWheel(event.mouse.x - activeDialog->_x, event.mouse.y - activeDialog->_y, 1);
+ activeDialog->handleMouseWheel(event.mouse.x - (activeDialog->_x * _scaleFactor), event.mouse.y - (activeDialog->_y * _scaleFactor), 1);
break;
case OSystem::EVENT_QUIT:
_system->quit();
return;
case OSystem::EVENT_SCREEN_CHANGED:
updateColors();
+ updateScaleFactor();
activeDialog->handleScreenChanged();
break;
}
@@ -180,7 +199,7 @@ void NewGui::runLoop() {
// Delay for a moment
_system->delayMillis(10);
}
-
+
if (didSaveState)
restoreState();
}
@@ -212,6 +231,7 @@ void NewGui::saveState() {
_lastClick.count = 0;
_stateIsSaved = true;
+ _scaleEnable = true;
}
void NewGui::restoreState() {
@@ -224,7 +244,7 @@ void NewGui::restoreState() {
}
_system->updateScreen();
-
+
_stateIsSaved = false;
}
@@ -270,20 +290,20 @@ void NewGui::box(int x, int y, int width, int height, OverlayColor colorA, Overl
}
void NewGui::hLine(int x, int y, int x2, OverlayColor color) {
- _screen.hLine(x, y, x2, color);
+ _screen.hLine(x * _scaleFactor, y * _scaleFactor, x2 * _scaleFactor, color);
}
void NewGui::vLine(int x, int y, int y2, OverlayColor color) {
- _screen.vLine(x, y, y2, color);
+ _screen.vLine(x * _scaleFactor, y * _scaleFactor, y2 * _scaleFactor, color);
}
void NewGui::blendRect(int x, int y, int w, int h, OverlayColor color, int level) {
#ifdef NEWGUI_256
fillRect(x, y, w, h, color);
#else
- Common::Rect rect(x, y, x + w, y + h);
+ Common::Rect rect(x * _scaleFactor, y * _scaleFactor, (x + w) * _scaleFactor, (y + h) * _scaleFactor);
rect.clip(_screen.w, _screen.h);
-
+
if (!rect.isValidRect())
return;
@@ -311,17 +331,17 @@ void NewGui::blendRect(int x, int y, int w, int h, OverlayColor color, int level
}
void NewGui::fillRect(int x, int y, int w, int h, OverlayColor color) {
- _screen.fillRect(Common::Rect(x, y, x+w, y+h), color);
+ _screen.fillRect(Common::Rect(x * _scaleFactor, y * _scaleFactor, (x+w) * _scaleFactor, (y+h) * _scaleFactor), color);
}
void NewGui::frameRect(int x, int y, int w, int h, OverlayColor color) {
- _screen.frameRect(Common::Rect(x, y, x+w, y+h), color);
+ _screen.frameRect(Common::Rect(x * _scaleFactor, y * _scaleFactor, (x+w) * _scaleFactor, (y+h) * _scaleFactor), color);
}
void NewGui::addDirtyRect(int x, int y, int w, int h) {
- Common::Rect rect(x, y, x + w, y + h);
+ Common::Rect rect(x * _scaleFactor, y * _scaleFactor, (x + w) * _scaleFactor, (y + h) * _scaleFactor);
rect.clip(_screen.w, _screen.h);
-
+
if (!rect.isValidRect())
return;
@@ -335,7 +355,7 @@ void NewGui::addDirtyRect(int x, int y, int w, int h) {
void NewGui::drawChar(byte chr, int xx, int yy, OverlayColor color, const Graphics::Font *font) {
if (font == 0)
font = &getFont();
- font->drawChar(&_screen, chr, xx, yy, color);
+ font->drawChar(&_screen, chr, xx, yy, color, _scaleEnable);
}
int NewGui::getStringWidth(const String &str) {
@@ -347,24 +367,31 @@ int NewGui::getCharWidth(byte c) {
}
void NewGui::drawString(const String &s, int x, int y, int w, OverlayColor color, TextAlignment align, int deltax, bool useEllipsis) {
- getFont().drawString(&_screen, s, x, y, w, color, align, deltax, useEllipsis);
+ getFont().drawString(&_screen, s, x, y, w, color, align, deltax, useEllipsis, _scaleEnable);
}
//
// Draw an 8x8 bitmap at location (x,y)
//
void NewGui::drawBitmap(uint32 *bitmap, int tx, int ty, OverlayColor color, int h) {
+ tx *= _scaleFactor; ty *= _scaleFactor;
+ h *= _scaleFactor;
OverlayColor *ptr = getBasePtr(tx, ty);
for (int y = 0; y < h; y++, ptr += _screenPitch) {
uint32 mask = 0xF0000000;
if (ty + y < 0 || ty + y >= _screen.h)
continue;
- for (int x = 0; x < 8; x++, mask >>= 4) {
+ for (int x = 0; x < 8 * _scaleFactor; x++) {
+ if(!(x % 2) && _scaleFactor != 1 && x != 0)
+ mask >>= 4;
+ else if(_scaleFactor == 1)
+ mask >>= 4;
+
if (tx + x < 0 || tx + x >= _screen.w)
continue;
- if (bitmap[y] & mask)
- ptr[x] = color;
+ if (bitmap[y / _scaleFactor] & mask)
+ ptr[x] = color;
}
}
}
@@ -374,19 +401,19 @@ void NewGui::drawBitmap(uint32 *bitmap, int tx, int ty, OverlayColor color, int
// We could plug in a different cursor here if we like to.
//
void NewGui::animateCursor() {
- int time = _system->getMillis();
+ int time = _system->getMillis();
if (time > _cursorAnimateTimer + kCursorAnimateDelay) {
const byte colors[4] = { 15, 15, 7, 8 };
const byte color = colors[_cursorAnimateCounter];
int i;
-
+
for (i = 0; i < 15; i++) {
if ((i < 6) || (i > 8)) {
_cursor[16 * 7 + i] = color;
_cursor[16 * i + 7] = color;
}
}
-
+
_system->setMouseCursor(_cursor, 16, 16, 7, 7);
_cursorAnimateTimer = time;