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| author | Max Horn | 2002-12-12 12:07:46 +0000 |
|---|---|---|
| committer | Max Horn | 2002-12-12 12:07:46 +0000 |
| commit | 57d8bb978f8808b5884a717a4d032b68eab4db76 (patch) | |
| tree | b3072c9b4be4e06123085ebc16f28acd11a81a45 /gui/newgui.cpp | |
| parent | 6338b9663920ee553416f335f4d6d61ee6230d14 (diff) | |
| download | scummvm-rg350-57d8bb978f8808b5884a717a4d032b68eab4db76.tar.gz scummvm-rg350-57d8bb978f8808b5884a717a4d032b68eab4db76.tar.bz2 scummvm-rg350-57d8bb978f8808b5884a717a4d032b68eab4db76.zip | |
added PopUpWidget; hacked it into the edit game dialog just to show how to use it; note: this is NOT finished by any means, the look will change, the code will change, this is just an early preview :-)
svn-id: r5914
Diffstat (limited to 'gui/newgui.cpp')
| -rw-r--r-- | gui/newgui.cpp | 47 |
1 files changed, 33 insertions, 14 deletions
diff --git a/gui/newgui.cpp b/gui/newgui.cpp index a30be8ad10..4060fb0d56 100644 --- a/gui/newgui.cpp +++ b/gui/newgui.cpp @@ -157,7 +157,7 @@ void NewGui::runLoop() _system->set_mouse_pos(event.mouse.x, event.mouse.y); activeDialog->handleMouseMoved(event.mouse.x - activeDialog->_x, event.mouse.y - activeDialog->_y, 0); break; - // We don'event distinguish between mousebuttons (for now at least) + // We don't distinguish between mousebuttons (for now at least) case OSystem::EVENT_LBUTTONDOWN: case OSystem::EVENT_RBUTTONDOWN: { if (_lastClick.count && (time < _lastClick.time + kDoubleClickDelay) @@ -297,9 +297,6 @@ void NewGui::line(int x, int y, int x2, int y2, int16 color) ptr = getBasePtr(x, y); - if (ptr == NULL) - return; - if (x == x2) { /* vertical line */ while (y++ <= y2) { @@ -320,8 +317,6 @@ void NewGui::blendRect(int x, int y, int w, int h, int16 color) int g = GREEN_FROM_16(color) * 3; int b = BLUE_FROM_16(color) * 3; int16 *ptr = getBasePtr(x, y); - if (ptr == NULL) - return; while (h--) { for (int i = 0; i < w; i++) { @@ -337,8 +332,6 @@ void NewGui::fillRect(int x, int y, int w, int h, int16 color) { int i; int16 *ptr = getBasePtr(x, y); - if (ptr == NULL) - return; while (h--) { for (i = 0; i < w; i++) { @@ -352,8 +345,6 @@ void NewGui::checkerRect(int x, int y, int w, int h, int16 color) { int i; int16 *ptr = getBasePtr(x, y); - if (ptr == NULL) - return; while (h--) { for (i = 0; i < w; i++) { @@ -402,8 +393,6 @@ void NewGui::drawChar(const byte chr, int xx, int yy, int16 color) tmp = guifont + 224 + (chr + 1) * 8; int16 *ptr = getBasePtr(xx, yy); - if (ptr == NULL) - return; for (y = 0; y < 8; y++) { for (x = 0; x < 8; x++) { @@ -454,13 +443,43 @@ void NewGui::drawString(const String &str, int x, int y, int w, int16 color, int } // +// Blit from a buffer to the display +// +void NewGui::blitFromBuffer(int x, int y, int w, int h, const byte *buf, int pitch) +{ + int16 *ptr = getBasePtr(x, y); + + assert(buf); + while (h--) { + memcpy(ptr, buf, w*2); + ptr += _screenPitch; + buf += pitch; + } +} + + +// +// Blit from the display to a buffer +// +void NewGui::blitToBuffer(int x, int y, int w, int h, byte *buf, int pitch) +{ + int16 *ptr = getBasePtr(x, y); + + assert(buf); + while (h--) { + memcpy(buf, ptr, w*2); + ptr += _screenPitch; + buf += pitch; + } +} + + +// // Draw an 8x8 bitmap at location (x,y) // void NewGui::drawBitmap(uint32 bitmap[8], int x, int y, int16 color) { int16 *ptr = getBasePtr(x, y); - if (ptr == NULL) - return; for (int y2 = 0; y2 < 8; y2++) { uint32 mask = 0xF0000000; |
