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authorTorbjörn Andersson2005-11-01 18:52:21 +0000
committerTorbjörn Andersson2005-11-01 18:52:21 +0000
commit934fe916205c15eab37ac866c83156609205574e (patch)
tree6459fa55d529f036f6f9cc60a3e50be5bbf101be /gui/newgui.cpp
parentc3ef43fd6bf00f1285c3ba067e9f686559656eac (diff)
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Clear the sound queue when starting a cutscene. They usually (always?)
herald a change of scene, so it should be ok. And it keeps the crackling fire at the end from playing over the end credits and the End of Game dialog afterwards. (If we change the sound engine to do looping manually, instead of letting the mixer handle it, the looping will not be seamless and we'll still get the crackling fire over the dialog after the credits.) This change is probably safe for 0.8.1, assuming we make one. svn-id: r19387
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