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authorJohannes Schickel2009-01-02 03:21:40 +0000
committerJohannes Schickel2009-01-02 03:21:40 +0000
commit690b88f9824a85bc0f9abed12c2ec6b7a72b5ced (patch)
treef199a046864b616c5e8f3e9dc257f9af096772d3 /gui/newgui.h
parent4ec7876972d268fa835852453a0e3c800cf16698 (diff)
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Renamed gui/newgui.cpp -> gui/GuiManager.cpp and gui/newgui.h -> gui/GuiManager.h
svn-id: r35668
Diffstat (limited to 'gui/newgui.h')
-rw-r--r--gui/newgui.h151
1 files changed, 0 insertions, 151 deletions
diff --git a/gui/newgui.h b/gui/newgui.h
deleted file mode 100644
index c2ec61dd34..0000000000
--- a/gui/newgui.h
+++ /dev/null
@@ -1,151 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- */
-
-#ifndef NEWGUI_H
-#define NEWGUI_H
-
-#include "common/scummsys.h"
-#include "common/singleton.h"
-#include "common/stack.h"
-#include "common/str.h"
-#include "graphics/fontman.h"
-
-#include "gui/widget.h"
-
-#include "gui/ThemeEngine.h"
-
-class OSystem;
-
-namespace GUI {
-
-class Dialog;
-class Eval;
-class ThemeEval;
-
-#define g_gui (GUI::GuiManager::instance())
-
-
-// Height of a single text line
-#define kLineHeight (g_gui.getFontHeight() + 2)
-
-
-
-// Simple dialog stack class
-// Anybody nesting dialogs deeper than 4 is mad anyway
-typedef Common::FixedStack<Dialog *> DialogStack;
-
-
-/**
- * GUI manager singleton.
- */
-class GuiManager : public Common::Singleton<GuiManager> {
- friend class Dialog;
- friend class Common::Singleton<SingletonBaseType>;
- GuiManager();
- ~GuiManager();
-public:
-
- // Main entry for the GUI: this will start an event loop that keeps running
- // until no dialogs are active anymore.
- void runLoop();
-
- bool isActive() const { return ! _dialogStack.empty(); }
-
- bool loadNewTheme(Common::String file, ThemeEngine::GraphicsMode gfx = ThemeEngine::kGfxDisabled);
- ThemeEngine *theme() { return _theme; }
-
- ThemeEval *xmlEval() { return _theme->getEvaluator(); }
-
- const Graphics::Font &getFont(ThemeEngine::FontStyle style = ThemeEngine::kFontStyleBold) const { return *(_theme->getFont(style)); }
- int getFontHeight(ThemeEngine::FontStyle style = ThemeEngine::kFontStyleBold) const { return _theme->getFontHeight(style); }
- int getStringWidth(const Common::String &str, ThemeEngine::FontStyle style = ThemeEngine::kFontStyleBold) const { return _theme->getStringWidth(str, style); }
- int getCharWidth(byte c, ThemeEngine::FontStyle style = ThemeEngine::kFontStyleBold) const { return _theme->getCharWidth(c, style); }
-
- /**
- * Tell the GuiManager to check whether the screen resolution has changed.
- * If that is the case, the GuiManager will reload/refresh the active theme.
- *
- * @return true if the a screen change indeed occurred, false otherwise
- */
- bool checkScreenChange();
-
-protected:
- enum RedrawStatus {
- kRedrawDisabled = 0,
- kRedrawOpenDialog,
- kRedrawCloseDialog,
- kRedrawTopDialog,
- kRedrawFull
- };
-
-
-
- OSystem *_system;
-
- ThemeEngine *_theme;
-
-// bool _needRedraw;
- RedrawStatus _redrawStatus;
- int _lastScreenChangeID;
- DialogStack _dialogStack;
-
- bool _stateIsSaved;
-
- bool _useStdCursor;
-
- // position and time of last mouse click (used to detect double clicks)
- struct {
- int16 x, y; // Position of mouse when the click occured
- uint32 time; // Time
- int count; // How often was it already pressed?
- } _lastClick;
-
- // mouse cursor state
- int _cursorAnimateCounter;
- int _cursorAnimateTimer;
- byte _cursor[2048];
-
- bool _themeChange;
-
- void saveState();
- void restoreState();
-
- void openDialog(Dialog *dialog);
- void closeTopDialog();
-
- void redraw();
-
- void loop();
-
- void setupCursor();
- void animateCursor();
-
- Dialog *getTopDialog() const;
-
- void screenChange();
-};
-
-} // End of namespace GUI
-
-#endif