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authorMax Horn2002-09-28 16:19:28 +0000
committerMax Horn2002-09-28 16:19:28 +0000
commit9dc5fe2a1dc4196d5785b484bfb1a96d33d732e8 (patch)
tree94e2f0106e37178e9ed3077b81a1de7c4fd9d43b /gui/newgui.h
parent45877ea2dce71ecde2d11e71827eae891d91e203 (diff)
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cleaned up various variable names in the SDL backend & NewGui; also fixed a small buglet that could cause garbage to appear behind the mouse cursor when closing NewGui while inside a game
svn-id: r5029
Diffstat (limited to 'gui/newgui.h')
-rw-r--r--gui/newgui.h5
1 files changed, 2 insertions, 3 deletions
diff --git a/gui/newgui.h b/gui/newgui.h
index 455904026d..1667a0d5b8 100644
--- a/gui/newgui.h
+++ b/gui/newgui.h
@@ -81,10 +81,9 @@ public:
protected:
OSystem *_system;
int16 *_screen;
- int _screen_pitch;
+ int _screenPitch;
- bool _use_alpha_blending;
- bool _need_redraw;
+ bool _needRedraw;
DialogStack _dialogStack;
// for continuous events (keyDown)