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authorBastien Bouclet2016-09-15 18:39:45 +0200
committerBastien Bouclet2019-11-03 11:43:00 +0100
commitbb813719b56a3e2a51b7c73385d036f61fdde584 (patch)
tree098d51552ed8a5afde854cd8ed00a5f3d7ddc87e /gui/recorderdialog.cpp
parent9c8bd056d6d597a10f7f653b559dc34cd2bd2be9 (diff)
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ENGINES: Change targets to have an 'engine ID'
The engine ID identifies which engine should be used to launch the target. Also remove the 'single ID' system. Different games from engines that used that system now have different game IDs. Also-By: Matthew Hoops <clone2727@gmail.com>
Diffstat (limited to 'gui/recorderdialog.cpp')
-rw-r--r--gui/recorderdialog.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/gui/recorderdialog.cpp b/gui/recorderdialog.cpp
index 7a2cd048f4..ced5bcbc5b 100644
--- a/gui/recorderdialog.cpp
+++ b/gui/recorderdialog.cpp
@@ -166,8 +166,7 @@ void RecorderDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 dat
break;
case kRecordCmd: {
TimeDate t;
- Common::String gameId = ConfMan.get("gameid", _target);
- PlainGameDescriptor desc = EngineMan.findGame(gameId);
+ PlainGameDescriptor desc = EngineMan.findTarget(_target);
g_system->getTimeAndDate(t);
EditRecordDialog editDlg(_("Unknown Author"), Common::String::format("%.2d.%.2d.%.4d ", t.tm_mday, t.tm_mon, 1900 + t.tm_year) + desc.description, "");
if (editDlg.runModal() != kOKCmd) {