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authorBastien Bouclet2016-09-25 08:45:42 +0200
committerBastien Bouclet2019-11-03 11:43:00 +0100
commitc142838122c49811a3b77c6909705aab7121c6ff (patch)
tree584abe3781b731f45ee09850a1bc481b3d04c7b6 /gui/recorderdialog.cpp
parent47a2b2a9a21c0134254cc9cb2990cc30c7ca1a66 (diff)
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BASE: Change the command line interface to use engine-qualified game names
Qualified game names have the following form: engineId:gameId. Unqualified game names are still supported as long as they are not ambiguous. However they are considered deprecated and are no longer displayed by the --list-games command.
Diffstat (limited to 'gui/recorderdialog.cpp')
-rw-r--r--gui/recorderdialog.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/gui/recorderdialog.cpp b/gui/recorderdialog.cpp
index ced5bcbc5b..cbe90c93b8 100644
--- a/gui/recorderdialog.cpp
+++ b/gui/recorderdialog.cpp
@@ -166,7 +166,7 @@ void RecorderDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 dat
break;
case kRecordCmd: {
TimeDate t;
- PlainGameDescriptor desc = EngineMan.findTarget(_target);
+ QualifiedGameDescriptor desc = EngineMan.findTarget(_target);
g_system->getTimeAndDate(t);
EditRecordDialog editDlg(_("Unknown Author"), Common::String::format("%.2d.%.2d.%.4d ", t.tm_mday, t.tm_mon, 1900 + t.tm_year) + desc.description, "");
if (editDlg.runModal() != kOKCmd) {