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authorBastien Bouclet2016-09-15 18:39:45 +0200
committerBastien Bouclet2019-11-03 11:43:00 +0100
commitbb813719b56a3e2a51b7c73385d036f61fdde584 (patch)
tree098d51552ed8a5afde854cd8ed00a5f3d7ddc87e /gui/saveload.cpp
parent9c8bd056d6d597a10f7f653b559dc34cd2bd2be9 (diff)
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ENGINES: Change targets to have an 'engine ID'
The engine ID identifies which engine should be used to launch the target. Also remove the 'single ID' system. Different games from engines that used that system now have different game IDs. Also-By: Matthew Hoops <clone2727@gmail.com>
Diffstat (limited to 'gui/saveload.cpp')
-rw-r--r--gui/saveload.cpp6
1 files changed, 1 insertions, 5 deletions
diff --git a/gui/saveload.cpp b/gui/saveload.cpp
index 6de8be97d8..4e2525a7c6 100644
--- a/gui/saveload.cpp
+++ b/gui/saveload.cpp
@@ -76,11 +76,7 @@ Common::String SaveLoadChooser::createDefaultSaveDescription(const int slot) con
}
int SaveLoadChooser::runModalWithCurrentTarget() {
- const Common::String gameId = ConfMan.get("gameid");
-
- const Plugin *plugin = 0;
- EngineMan.findGame(gameId, &plugin);
-
+ const Plugin *plugin = EngineMan.findPlugin(ConfMan.get("engineid"));
return runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName());
}