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author | Yotam Barnoy | 2011-01-02 10:08:02 +0000 |
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committer | Yotam Barnoy | 2011-01-02 10:08:02 +0000 |
commit | c4095aabc5bb2d53bb8bb1c97e94f39cf3d81355 (patch) | |
tree | c0e3381df8e8726114b992db70ef35a3e95eca68 /gui/saveload.cpp | |
parent | fcf40ad6267a10456351404bea2f488f742fcc6c (diff) | |
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PLUGINS: for uncached plugins, first check the loaded plugin before looking elsewhere
There are some calls to EngineManager::findGame() from within games, such as when loading saved games. It's critical not to unload the plugin from memory or other threads may crash. Therefore, we first scan using any plugin that's already in memory.
svn-id: r55089
Diffstat (limited to 'gui/saveload.cpp')
0 files changed, 0 insertions, 0 deletions