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| author | Torbjörn Andersson | 2006-05-20 08:06:21 +0000 |
|---|---|---|
| committer | Torbjörn Andersson | 2006-05-20 08:06:21 +0000 |
| commit | 87ee8db10d27e760f095e30db79ab14e9fb56ad9 (patch) | |
| tree | 6567aad1e7a834854aee0fb9fd467b6fff5feb72 /gui/theme.cpp | |
| parent | 80eb6e4f5ea2b25864c94251f14e9b09170e72cf (diff) | |
| download | scummvm-rg350-87ee8db10d27e760f095e30db79ab14e9fb56ad9.tar.gz scummvm-rg350-87ee8db10d27e760f095e30db79ab14e9fb56ad9.tar.bz2 scummvm-rg350-87ee8db10d27e760f095e30db79ab14e9fb56ad9.zip | |
Our GUI uses the "cursor palette" feature, but the SDL backend did not use the
cursor palette in overlay mode. Now it does, which fixes bug #1476666. The
reason it worked at all before was that blitCursor() was called while still not
in overlay mode.
This, of course, means that the GUI can corrupt the in-game cursor palette. I
don't have any game that uses this feature, so I don't know if it's properly
restored again afterwards. But if it isn't, that should be fairly easy to fix.
svn-id: r22539
Diffstat (limited to 'gui/theme.cpp')
0 files changed, 0 insertions, 0 deletions
