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authorYotam Barnoy2010-12-17 10:58:34 +0000
committerYotam Barnoy2010-12-17 10:58:34 +0000
commit8d1f3f00adce5c755907f45cc5c304354ccea4e1 (patch)
tree94a6971d04f52597b34cb81d6d9ff129d6c781eb /gui/themes/scummclassic/classic_layout.stx
parent151d180e55782955fafce72477a808309af8ab27 (diff)
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PSP: fixed bug exhibited in Gob engine with blacked out video frames
The problem was that I was allowing changes to the palette (in this case) even before the separate display thread, which is synchronized to vsync, was done drawing. This caused the palette to change mid-render. The fix is a semaphore synchronizing the threads. svn-id: r54942
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