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author | Fabio Battaglia | 2012-01-09 00:17:29 +0100 |
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committer | Fabio Battaglia | 2012-01-09 00:17:29 +0100 |
commit | 57d586d5982220792e961d95b904427c2972d872 (patch) | |
tree | bee5f29253ccc5262360404e713f2baed5cd6193 /gui/themes/scummmodern/eraser.bmp | |
parent | cc3fc3f3da71a39797cb2d25ff531f174c126358 (diff) | |
download | scummvm-rg350-57d586d5982220792e961d95b904427c2972d872.tar.gz scummvm-rg350-57d586d5982220792e961d95b904427c2972d872.tar.bz2 scummvm-rg350-57d586d5982220792e961d95b904427c2972d872.zip |
SWORD2: Force fake transparency for PSX sprites
In PSX version blending is done through hardware transparency,
this would have to be simulated using 16-bit mode. As this is
not yet available in this engine, fake transparency is used
as a placeholder
Diffstat (limited to 'gui/themes/scummmodern/eraser.bmp')
0 files changed, 0 insertions, 0 deletions