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authorFabio Battaglia2012-01-09 00:17:29 +0100
committerFabio Battaglia2012-01-09 00:17:29 +0100
commit57d586d5982220792e961d95b904427c2972d872 (patch)
treebee5f29253ccc5262360404e713f2baed5cd6193 /gui/themes/scummmodern/eraser.bmp
parentcc3fc3f3da71a39797cb2d25ff531f174c126358 (diff)
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SWORD2: Force fake transparency for PSX sprites
In PSX version blending is done through hardware transparency, this would have to be simulated using 16-bit mode. As this is not yet available in this engine, fake transparency is used as a placeholder
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