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authorEugene Sandulenko2007-06-03 08:11:19 +0000
committerEugene Sandulenko2007-06-03 08:11:19 +0000
commit09ae91b118938bf92ff0c6ee84f4f07fa1974142 (patch)
tree63d6d27275b1e281e25c17a5f9f0dff47602c3d0 /gui/themes
parent3ba184b21f31e24f58a594b82ef72cc05802d822 (diff)
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Fix bugs mentioned in #1730147 "GUI: Classic themes need to be updated"
svn-id: r27061
Diffstat (limited to 'gui/themes')
-rw-r--r--gui/themes/classic080.ini115
1 files changed, 66 insertions, 49 deletions
diff --git a/gui/themes/classic080.ini b/gui/themes/classic080.ini
index bb1db62979..3cd0d1ae15 100644
--- a/gui/themes/classic080.ini
+++ b/gui/themes/classic080.ini
@@ -1,7 +1,7 @@
# $URL$
# $Id$
[theme]
-version=19
+version=21
type=classic
name=Classic (ScummVM 0.8.0)
@@ -16,53 +16,6 @@ textcolorhi=0 255 0
font="builtin"
blending=true
-# Define our classic greenish theme here
-[320xY]
-def_widgetSize=kNormalWidgetSize
-def_buttonWidth=kButtonWidth
-def_buttonHeight=kButtonHeight
-def_sliderWidth=kSliderWidth
-def_sliderHeight=kSliderHeight
-def_kLineHeight=12
-def_kFontHeight=10
-def_insetX=10
-def_insetY=10
-def_insetW=(w - 2 * 10)
-def_insetH=(h - 30)
-def_gameOptionsLabelWidth=60
-def_tabPopupsLabelW=100
-def_aboutXOff=3
-def_aboutYOff=2
-def_aboutOuterBorder=10
-def_scummmainHOffset=8
-def_scummmainVSpace=5
-def_scummmainVAddOff=2
-def_scummmainButtonWidth=90
-def_scummmainButtonHeight=16
-def_scummhelpX=5
-def_scummhelpW=(w - 2 * 5)
-def_midiControlsSpacing=1
-def_vcAudioTabIndent=0
-def_vcAudioTabSpacing=2
-use=XxY
-
-TabWidget.tabWidth=0
-TabWidget.tabHeight=16
-TabWidget.titleVPad=2
-# Scumm Saveload dialog
-scummsaveload=8 8 (w - 2 * 8) (h - 16)
-set_parent=scummsaveload
-scummsaveload_title=10 2 (parent.w - 2 * 10) kLineHeight
-scummsaveload_list=10 18 prev.w (parent.h - 17 - buttonHeight - 8 - self.y)
-scummsaveload_thumbnail=(parent.w - (kThumbnailWidth + 22)) 18
-scummsaveload_cancel=(parent.w - 2 * (buttonWidth + 10)) (parent.h - buttonHeight - 8) buttonWidth buttonHeight
-scummsaveload_choose=(prev.x2 + 10) prev.y prev.w prev.h
-scummsaveload_extinfo.visible=false
-
-# MM NES resolution
-[256x240]
-useAsIs=320xY
-
[XxY]
def_widgetSize=kBigWidgetSize
def_buttonWidth=kBigButtonWidth
@@ -185,6 +138,8 @@ yoffset=vBorder
glOff=((buttonHeight - kLineHeight) / 2 + 2)
globaloptions_themebutton2=10 yoffset buttonWidth buttonHeight
globaloptions_curtheme=(prev.x2 + 20) (yoffset + glOff) (parent.w - (prev.w + 20) - 10) kLineHeight
+yoffset=(yoffset + buttonHeight + 12)
+globaloptions_autosaveperiod=10 yoffset (parent.w - 10 - 25) (kLineHeight + 2)
globaloptions_cancel=(parent.w - 2 * (buttonWidth + 10)) (parent.h - buttonHeight - 8) buttonWidth buttonHeight
globaloptions_ok=(prev.x2 + 10) prev.y prev.w prev.h
@@ -260,6 +215,17 @@ keysdialog_list=10 10 (prev.x - 20) (parent.h - kLineHeight * 4 - self.y)
keysdialog_action=prev.x (parent.h - kLineHeight * 3) (parent.w - self.x * 2) kLineHeight
keysdialog_mapping=prev.x (prev.y + kLineHeight) prev.w prev.h
+### mass add dialog
+massadddialog=10 20 300 174
+set_parent=massadddialog
+massadddialog_caption=10 (10 + 1 * kLineHeight) (parent.w - 2*10) kLineHeight
+massadddialog_caption.align=kTextAlignCenter
+massadddialog_dirprogress=10 (10 + 3 * kLineHeight) prev.w prev.h
+massadddialog_dirprogress.align=kTextAlignCenter
+massadddialog_gameprogress=10 (10 + 4 * kLineHeight) prev.w prev.h
+massadddialog_gameprogress.align=kTextAlignCenter
+massadddialog_ok=((parent.w - (buttonWidth * 2)) / 2) (parent.h - buttonHeight - 8) buttonWidth buttonHeight
+massadddialog_cancel=(prev.x2 + 10) prev.y prev.w prev.h
##### SCUMM dialogs
@@ -341,6 +307,8 @@ aux=10
auw=(parent.w - 2 * 10)
auMidiPopup=(aux - 5) (opYoffset - 1) (auw + 5) (kLineHeight + 2)
opYoffset=(opYoffset + buttonHeight + 4)
+auSampleRatePopup=(aux - 5) (opYoffset - 1) (auw + 5) (kLineHeight + 2)
+opYoffset=(opYoffset + buttonHeight + 4)
[volumeControls]
vctextw=(95 + vcAudioTabIndent)
@@ -365,7 +333,8 @@ opYoffset=(opYoffset + sliderHeight + vcAudioTabSpacing)
[midiControls]
mcx=10
mcFontButton=mcx opYoffset buttonWidth buttonHeight
-mcFontPath=(prev.x2 + 20) (opYoffset + 3) (parent.w - (buttonWidth + 20) - 15) kLineHeight
+mcFontPath=(prev.x2 + 20) (opYoffset + 3) (parent.w - (buttonWidth + 20) - mcx - kLineHeight - 20) kLineHeight
+mcFontClearButton=(prev.x2 + 10) (opYoffset + 3) kLineHeight kLineHeight
opYoffset=(opYoffset + buttonHeight + 2 * midiControlsSpacing)
mcMixedCheckbox=mcx opYoffset (kFontHeight + 10 + 135) buttonHeight
opYoffset=(opYoffset + buttonHeight + midiControlsSpacing)
@@ -419,6 +388,54 @@ smW=(scummmainButtonWidth + 2 * scummmainHOffset)
smH=(smY + scummmainVSpace)
scummmain=((w - smW) / 2) ((h - smH) / 2) smW smH
+# Define our classic greenish theme here
+[320xY]
+def_widgetSize=kNormalWidgetSize
+def_buttonWidth=kButtonWidth
+def_buttonHeight=kButtonHeight
+def_sliderWidth=kSliderWidth
+def_sliderHeight=kSliderHeight
+def_kLineHeight=12
+def_kFontHeight=10
+def_insetX=10
+def_insetY=10
+def_insetW=(w - 2 * 10)
+def_insetH=(h - 30)
+def_gameOptionsLabelWidth=60
+def_tabPopupsLabelW=100
+def_aboutXOff=3
+def_aboutYOff=2
+def_aboutOuterBorder=10
+def_scummmainHOffset=8
+def_scummmainVSpace=5
+def_scummmainVAddOff=2
+def_scummmainButtonWidth=90
+def_scummmainButtonHeight=16
+def_scummhelpX=5
+def_scummhelpW=(w - 2 * 5)
+def_midiControlsSpacing=1
+def_vcAudioTabIndent=0
+def_vcAudioTabSpacing=2
+use=XxY
+
+TabWidget.tabWidth=0
+TabWidget.tabHeight=16
+TabWidget.titleVPad=2
+# Scumm Saveload dialog
+scummsaveload=8 8 (w - 2 * 8) (h - 16)
+set_parent=scummsaveload
+scummsaveload_title=10 2 (parent.w - 2 * 10) kLineHeight
+scummsaveload_list=10 18 prev.w (parent.h - 17 - buttonHeight - 8 - self.y)
+scummsaveload_thumbnail=(parent.w - (kThumbnailWidth + 22)) 18
+scummsaveload_cancel=(parent.w - 2 * (buttonWidth + 10)) (parent.h - buttonHeight - 8) buttonWidth buttonHeight
+scummsaveload_choose=(prev.x2 + 10) prev.y prev.w prev.h
+scummsaveload_extinfo.visible=false
+def_volumeControlsInAudio=false
+
+# MM NES resolution
+[256x240]
+useAsIs=320xY
+
# PSP GUI
[480x272]
def_buttonWidth=100