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author | Eugene Sandulenko | 2007-06-03 08:11:19 +0000 |
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committer | Eugene Sandulenko | 2007-06-03 08:11:19 +0000 |
commit | 09ae91b118938bf92ff0c6ee84f4f07fa1974142 (patch) | |
tree | 63d6d27275b1e281e25c17a5f9f0dff47602c3d0 /gui/themes | |
parent | 3ba184b21f31e24f58a594b82ef72cc05802d822 (diff) | |
download | scummvm-rg350-09ae91b118938bf92ff0c6ee84f4f07fa1974142.tar.gz scummvm-rg350-09ae91b118938bf92ff0c6ee84f4f07fa1974142.tar.bz2 scummvm-rg350-09ae91b118938bf92ff0c6ee84f4f07fa1974142.zip |
Fix bugs mentioned in #1730147 "GUI: Classic themes need to be updated"
svn-id: r27061
Diffstat (limited to 'gui/themes')
-rw-r--r-- | gui/themes/classic080.ini | 115 |
1 files changed, 66 insertions, 49 deletions
diff --git a/gui/themes/classic080.ini b/gui/themes/classic080.ini index bb1db62979..3cd0d1ae15 100644 --- a/gui/themes/classic080.ini +++ b/gui/themes/classic080.ini @@ -1,7 +1,7 @@ # $URL$ # $Id$ [theme] -version=19 +version=21 type=classic name=Classic (ScummVM 0.8.0) @@ -16,53 +16,6 @@ textcolorhi=0 255 0 font="builtin" blending=true -# Define our classic greenish theme here -[320xY] -def_widgetSize=kNormalWidgetSize -def_buttonWidth=kButtonWidth -def_buttonHeight=kButtonHeight -def_sliderWidth=kSliderWidth -def_sliderHeight=kSliderHeight -def_kLineHeight=12 -def_kFontHeight=10 -def_insetX=10 -def_insetY=10 -def_insetW=(w - 2 * 10) -def_insetH=(h - 30) -def_gameOptionsLabelWidth=60 -def_tabPopupsLabelW=100 -def_aboutXOff=3 -def_aboutYOff=2 -def_aboutOuterBorder=10 -def_scummmainHOffset=8 -def_scummmainVSpace=5 -def_scummmainVAddOff=2 -def_scummmainButtonWidth=90 -def_scummmainButtonHeight=16 -def_scummhelpX=5 -def_scummhelpW=(w - 2 * 5) -def_midiControlsSpacing=1 -def_vcAudioTabIndent=0 -def_vcAudioTabSpacing=2 -use=XxY - -TabWidget.tabWidth=0 -TabWidget.tabHeight=16 -TabWidget.titleVPad=2 -# Scumm Saveload dialog -scummsaveload=8 8 (w - 2 * 8) (h - 16) -set_parent=scummsaveload -scummsaveload_title=10 2 (parent.w - 2 * 10) kLineHeight -scummsaveload_list=10 18 prev.w (parent.h - 17 - buttonHeight - 8 - self.y) -scummsaveload_thumbnail=(parent.w - (kThumbnailWidth + 22)) 18 -scummsaveload_cancel=(parent.w - 2 * (buttonWidth + 10)) (parent.h - buttonHeight - 8) buttonWidth buttonHeight -scummsaveload_choose=(prev.x2 + 10) prev.y prev.w prev.h -scummsaveload_extinfo.visible=false - -# MM NES resolution -[256x240] -useAsIs=320xY - [XxY] def_widgetSize=kBigWidgetSize def_buttonWidth=kBigButtonWidth @@ -185,6 +138,8 @@ yoffset=vBorder glOff=((buttonHeight - kLineHeight) / 2 + 2) globaloptions_themebutton2=10 yoffset buttonWidth buttonHeight globaloptions_curtheme=(prev.x2 + 20) (yoffset + glOff) (parent.w - (prev.w + 20) - 10) kLineHeight +yoffset=(yoffset + buttonHeight + 12) +globaloptions_autosaveperiod=10 yoffset (parent.w - 10 - 25) (kLineHeight + 2) globaloptions_cancel=(parent.w - 2 * (buttonWidth + 10)) (parent.h - buttonHeight - 8) buttonWidth buttonHeight globaloptions_ok=(prev.x2 + 10) prev.y prev.w prev.h @@ -260,6 +215,17 @@ keysdialog_list=10 10 (prev.x - 20) (parent.h - kLineHeight * 4 - self.y) keysdialog_action=prev.x (parent.h - kLineHeight * 3) (parent.w - self.x * 2) kLineHeight keysdialog_mapping=prev.x (prev.y + kLineHeight) prev.w prev.h +### mass add dialog +massadddialog=10 20 300 174 +set_parent=massadddialog +massadddialog_caption=10 (10 + 1 * kLineHeight) (parent.w - 2*10) kLineHeight +massadddialog_caption.align=kTextAlignCenter +massadddialog_dirprogress=10 (10 + 3 * kLineHeight) prev.w prev.h +massadddialog_dirprogress.align=kTextAlignCenter +massadddialog_gameprogress=10 (10 + 4 * kLineHeight) prev.w prev.h +massadddialog_gameprogress.align=kTextAlignCenter +massadddialog_ok=((parent.w - (buttonWidth * 2)) / 2) (parent.h - buttonHeight - 8) buttonWidth buttonHeight +massadddialog_cancel=(prev.x2 + 10) prev.y prev.w prev.h ##### SCUMM dialogs @@ -341,6 +307,8 @@ aux=10 auw=(parent.w - 2 * 10) auMidiPopup=(aux - 5) (opYoffset - 1) (auw + 5) (kLineHeight + 2) opYoffset=(opYoffset + buttonHeight + 4) +auSampleRatePopup=(aux - 5) (opYoffset - 1) (auw + 5) (kLineHeight + 2) +opYoffset=(opYoffset + buttonHeight + 4) [volumeControls] vctextw=(95 + vcAudioTabIndent) @@ -365,7 +333,8 @@ opYoffset=(opYoffset + sliderHeight + vcAudioTabSpacing) [midiControls] mcx=10 mcFontButton=mcx opYoffset buttonWidth buttonHeight -mcFontPath=(prev.x2 + 20) (opYoffset + 3) (parent.w - (buttonWidth + 20) - 15) kLineHeight +mcFontPath=(prev.x2 + 20) (opYoffset + 3) (parent.w - (buttonWidth + 20) - mcx - kLineHeight - 20) kLineHeight +mcFontClearButton=(prev.x2 + 10) (opYoffset + 3) kLineHeight kLineHeight opYoffset=(opYoffset + buttonHeight + 2 * midiControlsSpacing) mcMixedCheckbox=mcx opYoffset (kFontHeight + 10 + 135) buttonHeight opYoffset=(opYoffset + buttonHeight + midiControlsSpacing) @@ -419,6 +388,54 @@ smW=(scummmainButtonWidth + 2 * scummmainHOffset) smH=(smY + scummmainVSpace) scummmain=((w - smW) / 2) ((h - smH) / 2) smW smH +# Define our classic greenish theme here +[320xY] +def_widgetSize=kNormalWidgetSize +def_buttonWidth=kButtonWidth +def_buttonHeight=kButtonHeight +def_sliderWidth=kSliderWidth +def_sliderHeight=kSliderHeight +def_kLineHeight=12 +def_kFontHeight=10 +def_insetX=10 +def_insetY=10 +def_insetW=(w - 2 * 10) +def_insetH=(h - 30) +def_gameOptionsLabelWidth=60 +def_tabPopupsLabelW=100 +def_aboutXOff=3 +def_aboutYOff=2 +def_aboutOuterBorder=10 +def_scummmainHOffset=8 +def_scummmainVSpace=5 +def_scummmainVAddOff=2 +def_scummmainButtonWidth=90 +def_scummmainButtonHeight=16 +def_scummhelpX=5 +def_scummhelpW=(w - 2 * 5) +def_midiControlsSpacing=1 +def_vcAudioTabIndent=0 +def_vcAudioTabSpacing=2 +use=XxY + +TabWidget.tabWidth=0 +TabWidget.tabHeight=16 +TabWidget.titleVPad=2 +# Scumm Saveload dialog +scummsaveload=8 8 (w - 2 * 8) (h - 16) +set_parent=scummsaveload +scummsaveload_title=10 2 (parent.w - 2 * 10) kLineHeight +scummsaveload_list=10 18 prev.w (parent.h - 17 - buttonHeight - 8 - self.y) +scummsaveload_thumbnail=(parent.w - (kThumbnailWidth + 22)) 18 +scummsaveload_cancel=(parent.w - 2 * (buttonWidth + 10)) (parent.h - buttonHeight - 8) buttonWidth buttonHeight +scummsaveload_choose=(prev.x2 + 10) prev.y prev.w prev.h +scummsaveload_extinfo.visible=false +def_volumeControlsInAudio=false + +# MM NES resolution +[256x240] +useAsIs=320xY + # PSP GUI [480x272] def_buttonWidth=100 |