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authorBastien Bouclet2019-12-28 10:43:58 +0100
committerBastien Bouclet2020-01-04 10:56:25 +0100
commiteb28c5a09288e563011b11eafea1c772a7127e7f (patch)
tree0fc961ac83a19357d6941f93a1e2106e1c4f2b93 /gui/unknown-game-dialog.cpp
parent346d53b0342d8a1d543887560a28cc45f211d9ad (diff)
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GUI: Use a dialog theme layout for the unknown game dialog
Diffstat (limited to 'gui/unknown-game-dialog.cpp')
-rw-r--r--gui/unknown-game-dialog.cpp95
1 files changed, 17 insertions, 78 deletions
diff --git a/gui/unknown-game-dialog.cpp b/gui/unknown-game-dialog.cpp
index cdbfcd4e97..b443334347 100644
--- a/gui/unknown-game-dialog.cpp
+++ b/gui/unknown-game-dialog.cpp
@@ -38,36 +38,35 @@ enum {
kCopyToClipboard = 'cpcl',
kOpenBugtrackerURL = 'ourl',
kClose = 'clse',
- kAddAnyway = 'adda',
- kScrollContainerReflow = 'SCRf'
+ kAddAnyway = 'adda'
};
UnknownGameDialog::UnknownGameDialog(const DetectedGame &detectedGame) :
- Dialog(30, 20, 260, 124),
+ Dialog("UnknownGameDialog"),
_detectedGame(detectedGame) {
- // For now place the buttons with a default place and size. They will be resized and moved when rebuild() is called.
- _closeButton = new ButtonWidget(this, 0, 0, 0, 0, detectedGame.canBeAdded ? _("Cancel") : _("Close"), 0, kClose);
if (detectedGame.canBeAdded) {
- _addAnywayButton = new ButtonWidget(this, 0, 0, 0, 0, _("Add anyway"), 0, kAddAnyway);
+ _addAnywayButton = new ButtonWidget(this, "UnknownGameDialog.Add", _("Add anyway"), 0, kAddAnyway);
} else {
_addAnywayButton = nullptr;
}
+ _closeButton = new ButtonWidget(this, "UnknownGameDialog.Close", detectedGame.canBeAdded ? _("Cancel") : _("Close"), 0, kClose);
+
//Check if we have clipboard functionality
if (g_system->hasFeature(OSystem::kFeatureClipboardSupport)) {
- _copyToClipboardButton = new ButtonWidget(this, 0, 0, 0, 0, _("Copy to clipboard"), 0, kCopyToClipboard);
+ _copyToClipboardButton = new ButtonWidget(this, "UnknownGameDialog.Copy", _("Copy to clipboard"), 0, kCopyToClipboard);
} else
_copyToClipboardButton = nullptr;
//Check if we have support for opening URLs
if (g_system->hasFeature(OSystem::kFeatureOpenUrl)) {
- _openBugTrackerUrlButton = new ButtonWidget(this, 0, 0, 0, 0, _("Report game"), 0, kOpenBugtrackerURL);
+ _openBugTrackerUrlButton = new ButtonWidget(this, "UnknownGameDialog.Report", _("Report game"), 0, kOpenBugtrackerURL);
} else
_openBugTrackerUrlButton = nullptr;
// Use a ScrollContainer for the report in case we have a lot of lines.
- _textContainer = new ScrollContainerWidget(this, 0, 0, 0, 0, kScrollContainerReflow);
+ _textContainer = new ScrollContainerWidget(this, "UnknownGameDialog.TextContainer", "");
_textContainer->setTarget(this);
rebuild();
@@ -78,28 +77,22 @@ void UnknownGameDialog::handleMouseWheel(int x, int y, int direction) {
}
void UnknownGameDialog::reflowLayout() {
- rebuild();
Dialog::reflowLayout();
+ rebuild();
}
void UnknownGameDialog::rebuild() {
- // TODO: Use a theme layout dialog definition
-
// First remove the old text widgets
for (uint i = 0; i < _textWidgets.size() ; i++) {
_textContainer->removeWidget(_textWidgets[i]);
+
+ // Also remove the widget from the dialog for the case it was
+ // the active widget.
+ removeWidget(_textWidgets[i]);
delete _textWidgets[i];
}
_textWidgets.clear();
- // Work out dialog size and position of the various elements in the dialog.
- // Limit the width of the dialog to 600 - 2 * 10 pixels.
- const int screenW = MIN((int)g_system->getOverlayWidth(), 600);
- const int screenH = g_system->getOverlayHeight();
-
- int buttonHeight = g_gui.xmlEval()->getVar("Globals.Button.Height", 0);
- int buttonWidth = g_gui.xmlEval()->getVar("Globals.Button.Width", 0);
-
Common::String reportTranslated = generateUnknownGameReport(_detectedGame, true, true);
// Check if we have clipboard functionality and expand the reportTranslated message if needed...
@@ -113,64 +106,14 @@ void UnknownGameDialog::rebuild() {
reportTranslated += _("You can also directly report your game to the Bug Tracker.");
}
- // We use a ScrollContainer to display the text, with a 2 * 8 pixels margin to the dialog border,
- // the scrollbar, and 2 * 10 margin for the text in the container.
- // We also keep 2 * 10 pixels between the screen border and the dialog.
- int scrollbarWidth = g_gui.xmlEval()->getVar("Globals.Scrollbar.Width", 0);
+ // We use a ScrollContainer to display the text, with a 2 * 10 margin for the text in the container.
Common::Array<Common::String> lines;
- int maxlineWidth = g_gui.getFont().wordWrapText(reportTranslated, screenW - 2 * 20 - 16 - scrollbarWidth, lines);
-
- int lineCount = lines.size() + 1;
-
- _h = MIN(screenH - 20, lineCount * kLineHeight + kLineHeight + buttonHeight + 24);
-
- int closeButtonWidth = MAX(buttonWidth, g_gui.getFont().getStringWidth(_closeButton->getLabel()) + 10);
- int copyToClipboardButtonWidth = 0, openBugtrackerURLButtonWidth = 0, addAnywayButtonWidth = 0;
- int totalButtonWidth = closeButtonWidth;
-
- if (_copyToClipboardButton) {
- copyToClipboardButtonWidth = MAX(buttonWidth, g_gui.getFont().getStringWidth(_copyToClipboardButton->getLabel()) + 10);
- totalButtonWidth += copyToClipboardButtonWidth + 10;
- }
- if (_openBugTrackerUrlButton) {
- openBugtrackerURLButtonWidth = MAX(buttonWidth, g_gui.getFont().getStringWidth(_openBugTrackerUrlButton->getLabel()) + 10);
- totalButtonWidth += openBugtrackerURLButtonWidth + 10;
- }
- if (_addAnywayButton) {
- addAnywayButtonWidth = MAX(buttonWidth, g_gui.getFont().getStringWidth(_addAnywayButton->getLabel()) + 10);
- totalButtonWidth += addAnywayButtonWidth + 10;
- }
+ g_gui.getFont().wordWrapText(reportTranslated, _textContainer->getWidth() - 20, lines);
- _w = MAX(MAX(maxlineWidth, 0) + 16 + scrollbarWidth, totalButtonWidth) + 20;
-
- // Center the dialog on the screen
- _x = (g_system->getOverlayWidth() - _w) / 2;
- _y = (g_system->getOverlayHeight() - _h) / 2;
-
- // Now move the buttons and text container to their proper place
- int buttonPos = _w - 10;
- if (_addAnywayButton) {
- buttonPos -= addAnywayButtonWidth + 5;
- _addAnywayButton->resize(buttonPos, _h - buttonHeight - 8, addAnywayButtonWidth, buttonHeight);
- }
- buttonPos -= closeButtonWidth + 5;
- _closeButton->resize(buttonPos, _h - buttonHeight - 8, closeButtonWidth, buttonHeight);
- if (_copyToClipboardButton) {
- buttonPos -= copyToClipboardButtonWidth + 5;
- _copyToClipboardButton->resize(buttonPos, _h - buttonHeight - 8, copyToClipboardButtonWidth, buttonHeight);
- }
- if (_openBugTrackerUrlButton) {
- buttonPos -= openBugtrackerURLButtonWidth + 5;
- _openBugTrackerUrlButton->resize(buttonPos, _h - buttonHeight - 8, openBugtrackerURLButtonWidth, buttonHeight);
- }
-
- int containerHeight = _h - kLineHeight - buttonHeight - 16;
- _textContainer->resize(8, 8, _w - 16, containerHeight);
-
- // And create text widgets
+ // Create text widgets
uint y = 8;
for (uint i = 0; i < lines.size() ; i++) {
- StaticTextWidget *widget = new StaticTextWidget(_textContainer, 10, y, _w - 36 - scrollbarWidth, kLineHeight, lines[i], Graphics::kTextAlignLeft);
+ StaticTextWidget *widget = new StaticTextWidget(_textContainer, 10, y, _textContainer->getWidth() - 20, kLineHeight, lines[i], Graphics::kTextAlignLeft);
_textWidgets.push_back(widget);
y += kLineHeight;
}
@@ -228,10 +171,6 @@ void UnknownGameDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32
case kOpenBugtrackerURL:
g_system->openUrl(generateBugtrackerURL());
break;
- case kScrollContainerReflow:
- for (uint i = 0; i < _textWidgets.size() ; i++)
- _textWidgets[i]->setVisible(true);
- break;
default:
break;
}