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authorMax Horn2010-11-16 10:11:57 +0000
committerMax Horn2010-11-16 10:11:57 +0000
commit427dc1ae93fe9aafe97a2796b11db6ac940a97b1 (patch)
treeff4e8bea780e9d078c3066fee72640154ba35a74 /gui/widgets/scrollbar.cpp
parentc734fc2b3eb327fd442e9a7a62beeec964f2830b (diff)
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GUI: Move major widgets to new directory gui/widgets
Also renamed the source/header files, now they are more closely aligned to how we rename most other source files svn-id: r54264
Diffstat (limited to 'gui/widgets/scrollbar.cpp')
-rw-r--r--gui/widgets/scrollbar.cpp233
1 files changed, 233 insertions, 0 deletions
diff --git a/gui/widgets/scrollbar.cpp b/gui/widgets/scrollbar.cpp
new file mode 100644
index 0000000000..2671fc7d61
--- /dev/null
+++ b/gui/widgets/scrollbar.cpp
@@ -0,0 +1,233 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ */
+
+#include "gui/widgets/scrollbar.h"
+#include "gui/dialog.h"
+#include "gui/GuiManager.h"
+
+#include "common/timer.h"
+
+namespace GUI {
+
+#define UP_DOWN_BOX_HEIGHT (_w+1)
+
+ScrollBarWidget::ScrollBarWidget(GuiObject *boss, int x, int y, int w, int h)
+ : Widget (boss, x, y, w, h), CommandSender(boss) {
+ setFlags(WIDGET_ENABLED | WIDGET_TRACK_MOUSE | WIDGET_CLEARBG | WIDGET_WANT_TICKLE);
+ _type = kScrollBarWidget;
+
+ _part = kNoPart;
+ _sliderHeight = 0;
+ _sliderPos = 0;
+
+ _draggingPart = kNoPart;
+ _sliderDeltaMouseDownPos = 0;
+
+ _numEntries = 0;
+ _entriesPerPage = 0;
+ _currentPos = 0;
+}
+
+static void upArrowRepeater(void *ref) {
+ ScrollBarWidget *sb = (ScrollBarWidget *)ref;
+ int old_pos = sb->_currentPos;
+
+ sb->_currentPos -= 3;
+ sb->checkBounds(old_pos);
+
+ g_system->getTimerManager()->removeTimerProc(&upArrowRepeater);
+ g_system->getTimerManager()->installTimerProc(&upArrowRepeater, 1000000/10, ref);
+}
+
+static void downArrowRepeater(void *ref) {
+ ScrollBarWidget *sb = (ScrollBarWidget *)ref;
+ int old_pos = sb->_currentPos;
+
+ sb->_currentPos += 3;
+ sb->checkBounds(old_pos);
+
+ g_system->getTimerManager()->removeTimerProc(&downArrowRepeater);
+ g_system->getTimerManager()->installTimerProc(&downArrowRepeater, 1000000/10, ref);
+}
+
+void ScrollBarWidget::handleMouseDown(int x, int y, int button, int clickCount) {
+ int old_pos = _currentPos;
+
+ // Do nothing if there are less items than fit on one page
+ if (_numEntries <= _entriesPerPage)
+ return;
+
+ if (y <= UP_DOWN_BOX_HEIGHT) {
+ // Up arrow
+ _currentPos--;
+ _draggingPart = kUpArrowPart;
+ g_system->getTimerManager()->installTimerProc(&upArrowRepeater, 1000000/2, this);
+ } else if (y >= _h - UP_DOWN_BOX_HEIGHT) {
+ // Down arrow
+ _currentPos++;
+ _draggingPart = kDownArrowPart;
+ g_system->getTimerManager()->installTimerProc(&downArrowRepeater, 1000000/2, this);
+ } else if (y < _sliderPos) {
+ _currentPos -= _entriesPerPage - 1;
+ } else if (y >= _sliderPos + _sliderHeight) {
+ _currentPos += _entriesPerPage - 1;
+ } else {
+ _draggingPart = kSliderPart;
+ _sliderDeltaMouseDownPos = y - _sliderPos;
+ }
+
+ // Make sure that _currentPos is still inside the bounds
+ checkBounds(old_pos);
+}
+
+void ScrollBarWidget::handleMouseUp(int x, int y, int button, int clickCount) {
+ _draggingPart = kNoPart;
+
+ g_system->getTimerManager()->removeTimerProc(&upArrowRepeater);
+ g_system->getTimerManager()->removeTimerProc(&downArrowRepeater);
+}
+
+void ScrollBarWidget::handleMouseWheel(int x, int y, int direction) {
+ int old_pos = _currentPos;
+
+ if (_numEntries < _entriesPerPage)
+ return;
+
+ if (direction < 0) {
+ _currentPos--;
+ } else {
+ _currentPos++;
+ }
+
+ // Make sure that _currentPos is still inside the bounds
+ checkBounds(old_pos);
+}
+
+void ScrollBarWidget::handleMouseMoved(int x, int y, int button) {
+ // Do nothing if there are less items than fit on one page
+ if (_numEntries <= _entriesPerPage)
+ return;
+
+ if (_draggingPart == kSliderPart) {
+ int old_pos = _currentPos;
+ _sliderPos = y - _sliderDeltaMouseDownPos;
+
+ if (_sliderPos < UP_DOWN_BOX_HEIGHT)
+ _sliderPos = UP_DOWN_BOX_HEIGHT;
+
+ if (_sliderPos > _h - UP_DOWN_BOX_HEIGHT - _sliderHeight)
+ _sliderPos = _h - UP_DOWN_BOX_HEIGHT - _sliderHeight;
+
+ _currentPos =
+ (_sliderPos - UP_DOWN_BOX_HEIGHT) * (_numEntries - _entriesPerPage) / (_h - 2 * UP_DOWN_BOX_HEIGHT - _sliderHeight);
+ checkBounds(old_pos);
+ } else {
+ int old_part = _part;
+
+ if (y <= UP_DOWN_BOX_HEIGHT) // Up arrow
+ _part = kUpArrowPart;
+ else if (y >= _h - UP_DOWN_BOX_HEIGHT) // Down arrow
+ _part = kDownArrowPart;
+ else if (y < _sliderPos)
+ _part = kPageUpPart;
+ else if (y >= _sliderPos + _sliderHeight)
+ _part = kPageDownPart;
+ else
+ _part = kSliderPart;
+
+ if (old_part != _part)
+ draw();
+ }
+}
+
+void ScrollBarWidget::handleTickle() {
+/*
+ // FIXME/TODO - this code is supposed to allow for "click-repeat" (like key repeat),
+ // i.e. if you click on one of the arrows and keep clicked, it will scroll
+ // continuously. However, just like key repeat, this requires two delays:
+ // First an "initial" delay that has to pass before repeating starts (otherwise
+ // it is near to impossible to achieve single clicks). Secondly, a repeat delay
+ // that determines how often per second a click is simulated.
+ int old_pos = _currentPos;
+
+ if (_draggingPart == kUpArrowPart)
+ _currentPos--;
+ else if (_draggingPart == kDownArrowPart)
+ _currentPos++;
+
+ // Make sure that _currentPos is still inside the bounds
+ checkBounds(old_pos);
+*/
+}
+
+void ScrollBarWidget::checkBounds(int old_pos) {
+ if (_numEntries <= _entriesPerPage || _currentPos < 0)
+ _currentPos = 0;
+ else if (_currentPos > _numEntries - _entriesPerPage)
+ _currentPos = _numEntries - _entriesPerPage;
+
+ if (old_pos != _currentPos) {
+ recalc();
+ draw();
+ sendCommand(kSetPositionCmd, _currentPos);
+ }
+}
+
+void ScrollBarWidget::recalc() {
+ if (_numEntries > _entriesPerPage) {
+ _sliderHeight = (_h - 2 * UP_DOWN_BOX_HEIGHT) * _entriesPerPage / _numEntries;
+ if (_sliderHeight < UP_DOWN_BOX_HEIGHT)
+ _sliderHeight = UP_DOWN_BOX_HEIGHT;
+
+ _sliderPos =
+ UP_DOWN_BOX_HEIGHT + (_h - 2 * UP_DOWN_BOX_HEIGHT - _sliderHeight) * _currentPos / (_numEntries - _entriesPerPage);
+ if (_sliderPos < 0)
+ _sliderPos = 0;
+ setVisible(true);
+ } else {
+ _sliderHeight = _h - 2 * UP_DOWN_BOX_HEIGHT;
+ _sliderPos = UP_DOWN_BOX_HEIGHT;
+ setVisible(false);
+ }
+}
+
+void ScrollBarWidget::drawWidget() {
+ if (_draggingPart != kNoPart)
+ _part = _draggingPart;
+
+ ThemeEngine::ScrollbarState state = ThemeEngine::kScrollbarStateNo;
+ if (_numEntries <= _entriesPerPage) {
+ state = ThemeEngine::kScrollbarStateSinglePage;
+ } else if (_part == kUpArrowPart) {
+ state = ThemeEngine::kScrollbarStateUp;
+ } else if (_part == kDownArrowPart) {
+ state = ThemeEngine::kScrollbarStateDown;
+ } else if (_part == kSliderPart) {
+ state = ThemeEngine::kScrollbarStateSlider;
+ }
+
+ g_gui.theme()->drawScrollbar(Common::Rect(_x, _y, _x+_w, _y+_h), _sliderPos, _sliderHeight, state, _state);
+}
+
+} // End of namespace GUI