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author | Max Horn | 2010-11-16 10:11:57 +0000 |
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committer | Max Horn | 2010-11-16 10:11:57 +0000 |
commit | 427dc1ae93fe9aafe97a2796b11db6ac940a97b1 (patch) | |
tree | ff4e8bea780e9d078c3066fee72640154ba35a74 /gui/widgets/scrollbar.h | |
parent | c734fc2b3eb327fd442e9a7a62beeec964f2830b (diff) | |
download | scummvm-rg350-427dc1ae93fe9aafe97a2796b11db6ac940a97b1.tar.gz scummvm-rg350-427dc1ae93fe9aafe97a2796b11db6ac940a97b1.tar.bz2 scummvm-rg350-427dc1ae93fe9aafe97a2796b11db6ac940a97b1.zip |
GUI: Move major widgets to new directory gui/widgets
Also renamed the source/header files, now they are more closely
aligned to how we rename most other source files
svn-id: r54264
Diffstat (limited to 'gui/widgets/scrollbar.h')
-rw-r--r-- | gui/widgets/scrollbar.h | 84 |
1 files changed, 84 insertions, 0 deletions
diff --git a/gui/widgets/scrollbar.h b/gui/widgets/scrollbar.h new file mode 100644 index 0000000000..53a3369fb4 --- /dev/null +++ b/gui/widgets/scrollbar.h @@ -0,0 +1,84 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + */ + +#ifndef GUI_WIDGETS_SCROLLBAR_H +#define GUI_WIDGETS_SCROLLBAR_H + +#include "gui/widget.h" + +namespace GUI { + +enum { + kSetPositionCmd = 'SETP' +}; + + +class ScrollBarWidget : public Widget, public CommandSender { +protected: + typedef enum { + kNoPart, + kUpArrowPart, + kDownArrowPart, + kSliderPart, + kPageUpPart, + kPageDownPart + } Part; + + Part _part; + int _sliderHeight; + int _sliderPos; + + Part _draggingPart; + int _sliderDeltaMouseDownPos; + +public: + int _numEntries; + int _entriesPerPage; + int _currentPos; + +public: + ScrollBarWidget(GuiObject *boss, int x, int y, int w, int h); + + void handleMouseDown(int x, int y, int button, int clickCount); + void handleMouseUp(int x, int y, int button, int clickCount); + void handleMouseWheel(int x, int y, int direction); + void handleMouseMoved(int x, int y, int button); + void handleMouseEntered(int button) { setFlags(WIDGET_HILITED); } + void handleMouseLeft(int button) { clearFlags(WIDGET_HILITED); _part = kNoPart; draw(); } + void handleTickle(); + + // FIXME - this should be private, but then we also have to add accessors + // for _numEntries, _entriesPerPage and _currentPos. This again leads to the question: + // should these accessors force a redraw? + void recalc(); + + void checkBounds(int old_pos); + +protected: + void drawWidget(); +}; + +} // End of namespace GUI + +#endif |