aboutsummaryrefslogtreecommitdiff
path: root/gui/widgets/scrollcontainer.cpp
diff options
context:
space:
mode:
authorColin Snover2017-07-16 01:22:18 -0500
committerColin Snover2017-07-16 01:33:57 -0500
commitb4c0be8b42d63cbf3c808be1a94839483f674ce9 (patch)
treec5e0c25d1f78fd1f39013f3bb42380862aba7cf3 /gui/widgets/scrollcontainer.cpp
parent8e0ccc5eb144a458d3e12cae24fa7970a7d9a749 (diff)
downloadscummvm-rg350-b4c0be8b42d63cbf3c808be1a94839483f674ce9.tar.gz
scummvm-rg350-b4c0be8b42d63cbf3c808be1a94839483f674ce9.tar.bz2
scummvm-rg350-b4c0be8b42d63cbf3c808be1a94839483f674ce9.zip
SCI: Fix control character keyboard events
Used by: * All games with text inputs (Ctrl+C clears text boxes) * QFG1VGA (Ctrl+S shows stats) * Torin (Ctrl+N, Ctrl+O, Ctrl+S, etc. activate menu commands) The branch that used to shift control keys for SCI versions <= SCI_VERSION_1_MIDDLE was bogus; history indicates it was intended to be used to fix backends that sent control characters when Ctrl+Alt were used together, but that case is already handled by the Alt-checking code just prior to that code. Games expect to receive control characters only when Ctrl is the only active modifier, and this seems to be consistent across all versions of SCI engine from SCI0 all the way through at least SCI2.1. Fixes Trac#6703, Trac#9837.
Diffstat (limited to 'gui/widgets/scrollcontainer.cpp')
0 files changed, 0 insertions, 0 deletions