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authorAlexander Tkachev2016-06-21 14:36:21 +0600
committerEugene Sandulenko2016-07-03 12:10:56 +0200
commit49caaf77a1aa5f2668a1b21cc2722fb536558929 (patch)
tree4f78eedb6248a9fa406c437468005b10eb7a5d4e /gui/widgets/scrollcontainer.h
parent08727857bcea96a5963db4913cc081ed65341678 (diff)
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GUI: Add ScrollContainer
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef GUI_WIDGETS_SCROLLCONTAINER_H
+#define GUI_WIDGETS_SCROLLCONTAINER_H
+
+#include "gui/widget.h"
+#include "common/str.h"
+#include "common/array.h"
+#include "scrollbar.h"
+
+namespace GUI {
+
+class ScrollContainerWidget: public Widget {
+ //ButtonWidget *_navLeft, *_navRight; //TODO: add scrollbars similarly
+ ScrollBarWidget *_verticalScroll;
+ int16 _scrolledX, _scrolledY;
+ uint16 _limitH;
+
+ void recalc();
+
+public:
+ ScrollContainerWidget(GuiObject *boss, int x, int y, int w, int h);
+ ScrollContainerWidget(GuiObject *boss, const Common::String &name);
+ ~ScrollContainerWidget();
+
+ void init();
+
+ virtual void handleMouseDown(int x, int y, int button, int clickCount);
+ virtual bool handleKeyDown(Common::KeyState state);
+ virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
+
+ virtual void reflowLayout();
+
+ virtual void draw();
+
+protected:
+ // We overload getChildY to make sure child widgets are positioned correctly.
+ // Essentially this compensates for the space taken up by the tab title header.
+ virtual int16 getChildX() const;
+ virtual int16 getChildY() const;
+ virtual uint16 getWidth() const;
+ virtual uint16 getHeight() const;
+
+ virtual void drawWidget();
+
+ virtual Widget *findWidget(int x, int y);
+};
+
+} // End of namespace GUI
+
+#endif