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authorMax Horn2002-07-27 00:46:05 +0000
committerMax Horn2002-07-27 00:46:05 +0000
commit00c4ba1b9bba78c0544ec7c24469e4b0e19455a3 (patch)
treeb4602c8312a61b3f02d3ac73056d880cfbdf2be5 /gui
parent95ca2ea04349e79629e8a34c803331cbae5f9b95 (diff)
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removed test widgets from save/load dialog
svn-id: r4650
Diffstat (limited to 'gui')
-rw-r--r--gui/dialog.cpp8
1 files changed, 2 insertions, 6 deletions
diff --git a/gui/dialog.cpp b/gui/dialog.cpp
index 0db49e8600..88c9cecc51 100644
--- a/gui/dialog.cpp
+++ b/gui/dialog.cpp
@@ -285,18 +285,14 @@ SaveLoadDialog::SaveLoadDialog(NewGui *gui)
addButton(200, 80, 54, 16, CUSTOM_STRING(17), kOptionsCmd, 'O'); // Options
addButton(200, 100, 54, 16, RES_STRING(8), kQuitCmd, 'Q'); // Quit
- // FIXME - test
- new CheckboxWidget(this, 10, 20, 90, 16, "Toggle me", 0);
-
- // FIXME - test
- _savegameList = new ListWidget(this, 10, 40, 180, 74);
+ _savegameList = new ListWidget(this, 10, 20, 180, 94);
// Get savegame names
ScummVM::StringList l;
char name[32];
Scumm *s = _gui->getScumm();
- for (int i = 0; i <= 80; i++) { // 80 I got from old gui
+ for (int i = 0; i <= 80; i++) { // 80 - got this value from the old GUI
s->getSavegameName(i, name);
l.push_back(name);
}