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authorMax Horn2004-12-19 19:17:43 +0000
committerMax Horn2004-12-19 19:17:43 +0000
commit054d341449fce06a6654c4e6a42657b320cd1619 (patch)
treee0d2c68f1606260c67d6ec38feec7af90f500f39 /gui
parentb892b8b04e87ff6016eba198b6bf99dc0100b102 (diff)
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Fancy about dialog
svn-id: r16140
Diffstat (limited to 'gui')
-rw-r--r--gui/about.cpp308
-rw-r--r--gui/about.h17
2 files changed, 305 insertions, 20 deletions
diff --git a/gui/about.cpp b/gui/about.cpp
index 88bb98f87c..d9641d8c96 100644
--- a/gui/about.cpp
+++ b/gui/about.cpp
@@ -27,36 +27,306 @@
namespace GUI {
+enum {
+ kScrollStartDelay = 3000,
+ kScrollMillisPerPixel = 80,
+
+ kXOff = 3,
+ kYOff = 2
+};
+
+// TODO: Probably should display something regarding GPL
+// We could just list our full credits section here now...
+//
+// The following commands can be put at the start of a line (all subject to change):
+// \C, \L, \R -- set center/left/right alignment
+// \c0 - \c4 -- set a custom color:
+// 0 normal text (green)
+// 1 highlighted text (light green)
+// 2 light border (light gray)
+// 3 dark border (dark gray)
+// 4 background (black)
+const char *about_lines[] = {
+"\\C""Copyright (C) 2002-2004 The ScummVM project",
+"\\C""http://www.scummvm.org",
+"\\C""",
+"\\C""LucasArts SCUMM Games (C) LucasArts",
+"\\C""Humongous SCUMM Games (C) Humongous",
+"\\C""Simon the Sorcerer (C) Adventure Soft",
+"\\C""Beneath a Steel Sky (C) Revolution",
+"\\C""Broken Sword Games (C) Revolution",
+"\\C""Flight of the Amazon Queen (C) John Passfield",
+"\\C""and Steve Stamatiadis",
+"\\C""",
+"\\C\\c1""The ScummVM team:",
+"\\L\\c0"" James Brown",
+"\\L\\c2"" Lead developer",
+"\\L\\c0"" Max Horn",
+"\\L\\c2"" Lead developer",
+"\\L\\c0"" Torbjorn Andersson",
+"\\L\\c2"" Engine: SCUMM, Broken Sword II",
+"\\L\\c0"" David Eriksson",
+"\\L\\c2"" Engine: Flight of the Amazon Queen",
+"\\L\\c0"" Robert Goeffringmann",
+"\\L\\c2"" Engine: Beneath a Steel Sky, Broken Sword I",
+"\\L\\c0"" Jonathan Gray",
+"\\L\\c2"" Engine: SCUMM, Broken Sword II",
+"\\L\\c0"" Travis Howell",
+"\\L\\c2"" Engine: SCUMM, Simon the Sorcerer",
+"\\L\\c0"" Oliver Kiehl",
+"\\L\\c2"" Engine: Beneath a Steel Sky, Simon",
+"\\L\\c0"" Pawel Kolodziejski",
+"\\L\\c2"" Engine: SCUMM (Codecs, iMUSE, Smush, etc.)",
+"\\L\\c0"" Gregory Montoir",
+"\\L\\c2"" Engine: Flight of the Amazon Queen",
+"\\L\\c0"" Joost Peters",
+"\\L\\c2"" Engine: Beneath a Steel Sky, Flight of the",
+"\\L\\c2"" Amazon Queen",
+"\\L\\c0"" Eugene Sandulenko",
+"\\L\\c2"" Engine: SCUMM (FT INSANE, bugfixes)",
+"\\L\\c0"" Chris Apers",
+"\\L\\c2"" Port: PalmOS",
+"\\L\\c0"" Nicolas Bacca",
+"\\L\\c2"" Port: PocketPC/WinCE port",
+"\\L\\c0"" Marcus Comstedt",
+"\\L\\c2"" Port: Dreamcast",
+"\\L\\c0"" Ruediger Hanke",
+"\\L\\c2"" Port: MorphOS",
+"\\L\\c0"" Peter Moraliyski",
+"\\L\\c2"" Port: GP32",
+"\\L\\c0"" Lionel Ulmer",
+"\\L\\c2"" Port: X11",
+"\\L\\c0"" Jamieson Christian",
+"\\L\\c2"" iMUSE, MIDI, all things musical.",
+"\\L\\c0"" Jochen Hoenicke",
+"\\L\\c2"" Speaker & PCjr sound support, Adlib work",
+"\\L\\c0"" Jeremy Newman",
+"\\L\\c2"" Webmaster",
+"\\L\\c0""",
+"\\C\\c1""Retired Team Members:",
+"\\L\\c0"" Ralph Brorsen",
+"\\L\\c2"" Help with GUI implementation",
+"\\L\\c0"" Vincent Hamm",
+"\\L\\c2"" Co-Founder",
+"\\L\\c0"" Felix Jakschitsch",
+"\\L\\c2"" Zak256 reverse engineering",
+"\\L\\c0"" Mutwin Kraus",
+"\\L\\c2"" Original MacOS porter",
+"\\L\\c0"" Ludvig Strigeus",
+"\\L\\c2"" Original ScummVM and SimonVM author",
+"\\L\\c0""",
+"\\C\\c1""Contributors:",
+"\\L\\c0"" Andreas Roever",
+"\\L\\c2"" Broken Sword 1/2 MPEG2 cutscene support",
+"\\L\\c0"" Quietust",
+"\\L\\c2"" Sound support for Amiga SCUMM V2",
+"\\L\\c2"" V3 games",
+"\\L\\c0"" Stuart Caie",
+"\\L\\c2"" Decoders for Simon 1 Amiga data files",
+"\\L\\c0"" Janne Huttunen",
+"\\L\\c2"" V3 actor mask support, Dig/FT Smush audio",
+"\\L\\c0"" Kovacs Endre Janos",
+"\\L\\c2"" Several fixes for Simon1",
+"\\L\\c0"" Jeroen Janssen",
+"\\L\\c2"" Numerous readability and bugfix patches",
+"\\L\\c0"" Claudio Matsuoka",
+"\\L\\c2"" Daily Linux/BeOS builds ",
+"\\L\\c0"" Mikesch Nepomuk",
+"\\L\\c2"" MI1 VGA floppy patches.",
+"\\L\\c0"" Nicolas Noble",
+"\\L\\c2"" Config file and ALSA support",
+"\\L\\c0"" Edward Rudd",
+"\\L\\c2"" Fixes for playing MP3 versions of MI1/Loom",
+"\\L\\c2"" audio",
+"\\L\\c0"" Daniel Schepler",
+"\\L\\c2"" Final MI1 CD music support/Initial Ogg",
+"\\L\\c2"" Vorbis support",
+"\\L\\c0"" Andre Souza",
+"\\L\\c2"" SDL-based OpenGL renderer",
+"\\L\\c0"" Tim 'realmz'",
+"\\L\\c2"" Initial MI1 CD music support",
+"\\L\\c0"" Tore Anderson",
+"\\L\\c2"" Packaging for Debian GNU/Linux",
+"\\L\\c0""",
+"\\L\\c0"" And to all the contributors, users, and beta",
+"\\L\\c0"" testers we've missed. Thanks!",
+"\\L\\c0""",
+"\\C\\c1""Special thanks to:",
+"\\L\\c0"" Sander Buskens",
+"\\L\\c2"" For his work on the initial reversing of",
+"\\L\\c2"" Monkey2",
+"\\L\\c0"" Canadacow",
+"\\L\\c2"" For his MT-32 emulator",
+"\\L\\c0"" Kevin Carnes",
+"\\L\\c2"" For Scumm16, the basis of ScummVM older",
+"\\L\\c2"" gfx codec",
+"\\L\\c0"" Jezar",
+"\\L\\c2"" For his freeverb filter implementation",
+"\\L\\c0"" Jim Leiterman",
+"\\L\\c2"" Various info on his FM-TOWNS/Marty SCUMM",
+"\\L\\c2"" ports",
+"\\L\\c0"" Jimmi Thogersen",
+"\\L\\c2"" For ScummRev, and much obscure",
+"\\L\\c2"" code/documentation",
+"\\L\\c0"" Tristan",
+"\\L\\c2"" For his Linux port of MT-32 emulator",
+"\\L\\c0""",
+"\\L\\c0""Tony Warriner and everyone at Revolution",
+"\\L\\c0""Software Ltd. for sharing with us the source",
+"\\L\\c0""of some of their brilliant games, allowing us",
+"\\L\\c0""to release Beneath a Steel Sky as freeware...",
+"\\L\\c0""and generally being supportive above and",
+"\\L\\c0""beyond the call of duty.",
+"\\L\\c0""",
+"\\L\\c0""John Passfield and Steve Stamatiadis for",
+"\\L\\c0""sharing the source of their classic title,",
+"\\L\\c0""Flight of the Amazon Queen and also being",
+"\\L\\c0""incredibly supportive.",
+"\\L\\c0""",
+"\\L\\c0""Aric Wilmunder, Ron Gilbert, David Fox, Vince",
+"\\L\\c0""Lee, and all those at LucasFilm/LucasArts who",
+"\\L\\c0""made SCUMM the insane mess to reimplement",
+"\\L\\c0""that it is today. Feel free to drop us a line",
+"\\L\\c0""and tell us what you think, guys!",
+};
+
AboutDialog::AboutDialog()
- : Dialog(10, 20, 300, 174) {
+ : Dialog(10, 20, 300, 174),
+ _scrollPos(0), _scrollTime(0) {
+
+ int i;
- addButton((_w - kButtonWidth) / 2, 150, "OK", kCloseCmd, '\r'); // Close dialog - FIXME
+ _lineHeight = g_gui.getFont().getFontHeight() + 3;
- Common::String version("ScummVM ");
+ for (i = 0; i < 1; i++)
+ _lines.push_back("");
+
+ Common::String version("\\C\\c0""ScummVM ");
version += gScummVMVersion;
- new StaticTextWidget(this, 0, 10, _w, kLineHeight, version, kTextAlignCenter);
+ _lines.push_back(version);
- Common::String date("(built on ");
+ Common::String date("\\C\\c2""(built on ");
date += gScummVMBuildDate;
date += ')';
- new StaticTextWidget(this, 0, 20, _w, kLineHeight, date, kTextAlignCenter);
+ _lines.push_back(date);
- Common::String features("Supports: ");
+ Common::String features("\\C\\c2""Supports: ");
features += gScummVMFeatures;
- new StaticTextWidget(this, 0, 30, _w, kLineHeight, features, kTextAlignCenter );
+ _lines.push_back(features);
+
+ _lines.push_back("");
+ for (i = 0; i < ARRAYSIZE(about_lines); i++)
+ _lines.push_back(about_lines[i]);
+}
+
+void AboutDialog::open() {
+ _scrollTime = g_system->getMillis() + kScrollStartDelay;
+ _scrollPos = 0;
+
+ Dialog::open();
+}
+
+void AboutDialog::drawDialog() {
+ // Blend over the background
+ g_gui.blendRect(_x, _y, _w, _h, g_gui._bgcolor);
+
+ // Draw text
+ // TODO: Add a "fade" effect for the top/bottom text lines
+ const int firstLine = _scrollPos / _lineHeight;
+ const int lastLine = MIN((_scrollPos + _h) / _lineHeight + 1, _lines.size());
+ int y = _y + kYOff - (_scrollPos % _lineHeight);
+
+ for (int line = firstLine; line < lastLine; line++) {
+ const char *str = _lines[line].c_str();
+ Graphics::TextAlignment align = Graphics::kTextAlignCenter;
+ OverlayColor color = g_gui._textcolor;
+ while (str[0] == '\\') {
+ switch (str[1]) {
+ case 'C':
+ align = Graphics::kTextAlignCenter;
+ break;
+ case 'L':
+ align = Graphics::kTextAlignLeft;
+ break;
+ case 'R':
+ align = Graphics::kTextAlignRight;
+ break;
+ case 'c':
+ switch (str[2]) {
+ case '0':
+ color = g_gui._textcolor;
+ break;
+ case '1':
+ color = g_gui._textcolorhi;
+ break;
+ case '2':
+ color = g_gui._color;
+ break;
+ case '3':
+ color = g_gui._shadowcolor;
+ break;
+ case '4':
+ color = g_gui._bgcolor;
+ break;
+ default:
+ warning("Unknown color type '%c'", str[2]);
+ }
+ str++;
+ break;
+ default:
+ warning("Unknown scroller opcode '%c'\n", str[1]);
+ break;
+ }
+ str += 2;
+ }
+ // Trim leading whitespaces if center mode is on
+ if (align == Graphics::kTextAlignCenter)
+ while (*str && *str == ' ')
+ str++;
- // TODO: Probably should display something regarding GPL
- new StaticTextWidget(this, 0, 45, _w, kLineHeight, "Copyright (C) 2002-2004 The ScummVM project", kTextAlignCenter);
- new StaticTextWidget(this, 0, 55, _w, kLineHeight, "http://www.scummvm.org", kTextAlignCenter);
-
- new StaticTextWidget(this, 0, 75, _w, kLineHeight, "LucasArts SCUMM Games (C) LucasArts", kTextAlignCenter);
- new StaticTextWidget(this, 0, 85, _w, kLineHeight, "Humongous SCUMM Games (C) Humongous", kTextAlignCenter);
- new StaticTextWidget(this, 0, 95, _w, kLineHeight, "Simon the Sorcerer (C) Adventure Soft", kTextAlignCenter);
- new StaticTextWidget(this, 0, 105, _w, kLineHeight, "Beneath a Steel Sky (C) Revolution", kTextAlignCenter);
- new StaticTextWidget(this, 0, 115, _w, kLineHeight, "Broken Sword Games (C) Revolution", kTextAlignCenter);
- new StaticTextWidget(this, 0, 125, _w, kLineHeight, "Flight of the Amazon Queen (C) John Passfield", kTextAlignCenter);
- new StaticTextWidget(this, 0, 135, _w, kLineHeight, "and Steve Stamatiadis", kTextAlignCenter);
+ g_gui.drawString(str, _x + kXOff, y, _w - 2 * kXOff, color, align);
+ y += _lineHeight;
+ }
+
+ // Draw a border
+ g_gui.box(_x, _y, _w, _h, g_gui._color, g_gui._shadowcolor);
+
+ // Finally blit it all to the screen
+ g_gui.addDirtyRect(_x, _y, _w, _h);
}
+
+void AboutDialog::handleTickle() {
+ const uint32 t = g_system->getMillis();
+ int scrollOffset = ((int)t - (int)_scrollTime) / kScrollMillisPerPixel;
+ if (scrollOffset > 0) {
+ _scrollPos += scrollOffset;
+ _scrollTime = t;
+
+ if (_scrollPos < 0) {
+ _scrollPos = 0;
+ } else if ((uint32)_scrollPos > _lines.size() * _lineHeight) {
+ _scrollPos = 0;
+ _scrollTime += kScrollStartDelay;
+ } else {
+ g_gui.addDirtyRect(_x, _y, _w, _h);
+ }
+ draw(); // Issue a full redraw
+ }
+}
+
+void AboutDialog::handleMouseUp(int x, int y, int button, int clickCount) {
+ // Close upon any mouse click
+ close();
+}
+
+void AboutDialog::handleKeyDown(uint16 ascii, int keycode, int modifiers) {
+}
+
+void AboutDialog::handleKeyUp(uint16 ascii, int keycode, int modifiers) {
+ close();
+}
+
+
} // End of namespace GUI
diff --git a/gui/about.h b/gui/about.h
index de2d1f3ce4..13ad79c7d6 100644
--- a/gui/about.h
+++ b/gui/about.h
@@ -21,13 +21,28 @@
#ifndef ABOUT_DIALOG_H
#define ABOUT_DIALOG_H
-#include "dialog.h"
+#include "gui/dialog.h"
+#include "common/str.h"
namespace GUI {
class AboutDialog : public Dialog {
+ typedef Common::StringList StringList;
+protected:
+ int _scrollPos;
+ uint32 _scrollTime;
+ StringList _lines;
+ uint32 _lineHeight;
+
public:
AboutDialog();
+
+ void open();
+ void drawDialog();
+ void handleTickle();
+ void handleMouseUp(int x, int y, int button, int clickCount);
+ void handleKeyDown(uint16 ascii, int keycode, int modifiers);
+ void handleKeyUp(uint16 ascii, int keycode, int modifiers);
};
} // End of namespace GUI