diff options
author | Max Horn | 2003-10-17 12:18:58 +0000 |
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committer | Max Horn | 2003-10-17 12:18:58 +0000 |
commit | 116dbee1fc1a7d8d2c22abf886d0b8e8fd93db53 (patch) | |
tree | 0960f331e9b7c2d5b59f896b4ab9cc2959417682 /gui | |
parent | 79e681282e7c5e84d8d6bbd595bce455ebf4e8f1 (diff) | |
download | scummvm-rg350-116dbee1fc1a7d8d2c22abf886d0b8e8fd93db53.tar.gz scummvm-rg350-116dbee1fc1a7d8d2c22abf886d0b8e8fd93db53.tar.bz2 scummvm-rg350-116dbee1fc1a7d8d2c22abf886d0b8e8fd93db53.zip |
factored out the game detection code into the Plugin class; this is the first step towards allowing more powerful, plugin specific detection code; also, moved the Plugin GameSettings APIs to a slightly higher level
svn-id: r10858
Diffstat (limited to 'gui')
-rw-r--r-- | gui/launcher.cpp | 91 | ||||
-rw-r--r-- | gui/launcher.h | 2 |
2 files changed, 25 insertions, 68 deletions
diff --git a/gui/launcher.cpp b/gui/launcher.cpp index 322a7fd839..537f482d53 100644 --- a/gui/launcher.cpp +++ b/gui/launcher.cpp @@ -50,8 +50,6 @@ enum { kQuitCmd = 'QUIT' }; -typedef Common::List<const GameSettings *> GameList; - /* * A dialog that allows the user to edit a config game entry. * TODO: add widgets for some/all of the following @@ -80,7 +78,7 @@ class EditGameDialog : public Dialog { typedef Common::String String; typedef Common::StringList StringList; public: - EditGameDialog(NewGui *gui, const String &domain, const GameSettings *target); + EditGameDialog(NewGui *gui, const String &domain, GameSettings target); virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data); @@ -92,19 +90,19 @@ protected: CheckboxWidget *_amigaCheckbox; }; -EditGameDialog::EditGameDialog(NewGui *gui, const String &domain, const GameSettings *target) +EditGameDialog::EditGameDialog(NewGui *gui, const String &domain, GameSettings target) : Dialog(gui, 8, 50, 320 - 2 * 8, 200 - 2 * 40), _domain(domain) { // Determine the description string String description(ConfMan.get("description", domain)); - if (description.isEmpty() && target) { - description = target->description; + if (description.isEmpty() && target.description) { + description = target.description; } // Determine whether this is a SCUMM game // FIXME: This check is evil, as it requires us to hard code GIDs. - bool isScumm = target && (GID_SCUMM_FIRST <= target->id && target->id <= GID_SCUMM_LAST); + bool isScumm = (GID_SCUMM_FIRST <= target.id && target.id <= GID_SCUMM_LAST); // Label & edit widget for the game ID @@ -247,9 +245,9 @@ void LauncherDialog::updateListing() { if (name.isEmpty()) name = iter->_key; if (description.isEmpty()) { - const GameSettings *v = _detector.findGame(name); - if (v && v->description) - description = v->description; + GameSettings g = _detector.findGame(name); + if (g.description) + description = g.description; } if (!name.isEmpty() && !description.isEmpty()) { @@ -270,61 +268,20 @@ void LauncherDialog::updateListing() { /* * Return a list of all games which might be the game in the specified directory. */ -GameList findGame(FilesystemNode *dir) { - GameList list; +GameList detectGames(FilesystemNode *dir) { + GameList detectedGames; FSList *files = dir->listDir(FilesystemNode::kListFilesOnly); - const int size = files->size(); - char detectName[128]; - char detectName2[128]; - char detectName3[128]; // Iterate over all known games and for each check if it might be // the game in the presented directory. const PluginList &plugins = PluginManager::instance().getPlugins(); - int p; - for (p = 0; p < plugins.size(); p++) { - const GameSettings *v = plugins[p]->getSupportedGames(); - while (v->gameName && v->description) { - - // Determine the 'detectname' for this game, that is, the name of a - // file that *must* be presented if the directory contains the data - // for this game. For example, FOA requires atlantis.000 - if (v->detectname) { - strcpy(detectName, v->detectname); - strcpy(detectName2, v->detectname); - strcat(detectName2, "."); - detectName3[0] = '\0'; - } else { - strcpy(detectName, v->gameName); - strcpy(detectName2, v->gameName); - strcpy(detectName3, v->gameName); - strcat(detectName, ".000"); - if (v->version >= 7) { - strcat(detectName2, ".la0"); - } else - strcat(detectName2, ".sm0"); - strcat(detectName3, ".he0"); - } - - // Iterate over all files in the given directory - for (int i = 0; i < size; i++) { - const char *gameName = (*files)[i].displayName().c_str(); - - if ((0 == scumm_stricmp(detectName, gameName)) || - (0 == scumm_stricmp(detectName2, gameName)) || - (0 == scumm_stricmp(detectName3, gameName))) { - // Match found, add to list of candidates, then abort inner loop. - list.push_back(v); - break; - } - } - - v++; - } + PluginList::ConstIterator iter = plugins.begin(); + for (iter = plugins.begin(); iter != plugins.end(); ++iter) { + detectedGames.push_back((*iter)->detectGames(*files)); } - return list; + return detectedGames; } void LauncherDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) { @@ -349,8 +306,8 @@ void LauncherDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 dat // ...so let's determine a list of candidates, games that // could be contained in the specified directory. - GameList candidates = findGame(dir); - const GameSettings *v = 0; + GameList candidates = detectGames(dir); + GameSettings result = {NULL, NULL, 0, 0, MDT_NONE, 0, NULL}; if (candidates.isEmpty()) { // No game was found in the specified directory @@ -358,25 +315,25 @@ void LauncherDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 dat alert.runModal(); } else if (candidates.size() == 1) { // Exact match - v = candidates[0]; + result = candidates[0]; } else { // Display the candidates to the user and let her/him pick one StringList list; int i; for (i = 0; i < candidates.size(); i++) - list.push_back(candidates[i]->description); + list.push_back(candidates[i].description); ChooserDialog dialog(_gui, "Pick the game:", list); i = dialog.runModal(); if (0 <= i && i < candidates.size()) - v = candidates[i]; + result = candidates[i]; } - if (v != 0) { + if (result.gameName != 0) { // The auto detector or the user made a choice. // Pick a domain name which does not yet exist (after all, we // are *adding* a game to the config, not replacing). - String domain(v->gameName); + String domain(result.gameName); if (ConfMan.hasGameDomain(domain)) { char suffix = 'a'; domain += suffix; @@ -385,13 +342,13 @@ void LauncherDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 dat suffix++; domain += suffix; } - ConfMan.set("gameid", v->gameName, domain); - ConfMan.set("description", v->description, domain); + ConfMan.set("gameid", result.gameName, domain); + ConfMan.set("description", result.description, domain); } ConfMan.set("path", dir->path(), domain); // Display edit dialog for the new entry - EditGameDialog editDialog(_gui, domain, v); + EditGameDialog editDialog(_gui, domain, result); if (editDialog.runModal()) { // User pressed OK, so make changes permanent diff --git a/gui/launcher.h b/gui/launcher.h index 4aae8bd9e3..f65c7cb1a4 100644 --- a/gui/launcher.h +++ b/gui/launcher.h @@ -21,7 +21,7 @@ #ifndef LAUNCHER_DIALOG_H #define LAUNCHER_DIALOG_H -#include "dialog.h" +#include "gui/dialog.h" #include "common/str.h" #include "common/list.h" |