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authorThierry Crozat2010-08-31 20:03:47 +0000
committerThierry Crozat2010-08-31 20:03:47 +0000
commit25d267888f3a4c6405d9fe534b051ed93126fa64 (patch)
tree08c86f6ec628644b101b7ddf055831bf0b7fa383 /gui
parentfa7c6a9969806d2163d81153a3b3610b65ea12e4 (diff)
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I18N: Add "lowres" context in one place for the Add Game button
svn-id: r52475
Diffstat (limited to 'gui')
-rw-r--r--gui/launcher.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/gui/launcher.cpp b/gui/launcher.cpp
index ae0cce8126..7a9d610c3a 100644
--- a/gui/launcher.cpp
+++ b/gui/launcher.cpp
@@ -1038,9 +1038,11 @@ void LauncherDialog::updateButtons() {
// Update the label of the "Add" button depending on whether shift is pressed or not
int modifiers = g_system->getEventManager()->getModifierState();
const bool massAdd = (modifiers & Common::KBD_SHIFT) != 0;
+ const bool lowRes = g_system->getOverlayWidth() <= 320;
+
const char *newAddButtonLabel = massAdd
- ? _("Mass Add...")
- : _("Add Game...");
+ ? (lowRes ? _c("Mass Add...", "lowres") : _("Mass Add..."))
+ : (lowRes ? _c("Add Game...", "lowres") : _("Add Game..."));
if (_addButton->getLabel() != newAddButtonLabel)
_addButton->setLabel(newAddButtonLabel);