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authorMax Horn2003-11-05 00:59:03 +0000
committerMax Horn2003-11-05 00:59:03 +0000
commit25f2aafd7af0c9b03c06ce22daa6c007019aa67a (patch)
treede74148cc95a64e1b18b3a3473fef8e630b941f6 /gui
parentceef10b5b892590390deb5c94fdc812ca73d962f (diff)
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added language/platform popup
svn-id: r11143
Diffstat (limited to 'gui')
-rw-r--r--gui/launcher.cpp117
1 files changed, 78 insertions, 39 deletions
diff --git a/gui/launcher.cpp b/gui/launcher.cpp
index 00ca321c4e..4685abd086 100644
--- a/gui/launcher.cpp
+++ b/gui/launcher.cpp
@@ -20,6 +20,15 @@
#include "stdafx.h"
+#include "backends/fs/fs.h"
+
+#include "base/engine.h"
+#include "base/gameDetector.h"
+#include "base/plugins.h"
+
+#include "common/config-manager.h"
+#include "common/util.h"
+
#include "gui/about.h"
#include "gui/browser.h"
#include "gui/chooser.h"
@@ -32,14 +41,6 @@
#include "gui/TabWidget.h"
#include "gui/PopUpWidget.h"
-#include "backends/fs/fs.h"
-
-#include "base/engine.h"
-#include "base/gameDetector.h"
-#include "base/plugins.h"
-
-#include "common/config-manager.h"
-
using Common::ConfigManager;
enum {
@@ -89,14 +90,19 @@ protected:
EditTextWidget *_descriptionWidget;
EditTextWidget *_domainWidget;
CheckboxWidget *_fullscreenCheckbox;
+
+ PopUpWidget *_langPopUp;
+ PopUpWidget *_platformPopUp;
+ PopUpWidget *_gfxPopUp;
};
EditGameDialog::EditGameDialog(const String &domain, GameSettings target)
- : Dialog(8, 50, 320 - 2 * 8, 200 - 2 * 40),
+ : Dialog(8, 50, 320 - 2 * 8, 140),
_domain(domain) {
const int vBorder = 5; // Tab border
int yoffset;
+ int sel;
// GAME: Path to game data (r/o)
String path(ConfMan.get("path", _domain));
@@ -129,8 +135,40 @@ EditGameDialog::EditGameDialog(const String &domain, GameSettings target)
// GUI: Label for the game path
new StaticTextWidget(tab, 10, yoffset, 40, kLineHeight, "Path: ", kTextAlignRight);
new StaticTextWidget(tab, 50, yoffset, _w - 50 - 10, kLineHeight, path, kTextAlignLeft);
+ yoffset += 16;
- // TODO: Platform and language dropdowns (?)
+ // Languag popup
+ _langPopUp = new PopUpWidget(tab, 5, yoffset, 280, kLineHeight, "Language: ", 100);
+ yoffset += 16;
+ _langPopUp->appendEntry("<default>");
+ _langPopUp->appendEntry("");
+ const Common::LanguageDescription *l = Common::g_languages;
+ int lang = Common::parseLanguage(ConfMan.get("language", _domain));
+ sel = 0;
+ for (int i = 0; l->name; ++l, ++i) {
+ _langPopUp->appendEntry(l->description, l->id);
+ if (lang == l->id)
+ sel = i + 2;
+ }
+ _langPopUp->setSelected(sel);
+
+ // Platform popup
+ _platformPopUp = new PopUpWidget(tab, 5, yoffset, 280, kLineHeight, "Platform: ", 100);
+ yoffset += 16;
+ _platformPopUp->appendEntry("<default>");
+ _platformPopUp->appendEntry("");
+ _platformPopUp->appendEntry("Amiga", Common::kPlatformAmiga);
+ _platformPopUp->appendEntry("Atari ST", Common::kPlatformAtariST);
+ _platformPopUp->appendEntry("Macintosh", Common::kPlatformMacintosh);
+ _platformPopUp->appendEntry("PC", Common::kPlatformPC);
+ switch (Common::parsePlatform(ConfMan.get("platform", _domain))) {
+ case Common::kPlatformPC: sel = 5; break;
+ case Common::kPlatformAmiga: sel = 2; break;
+ case Common::kPlatformAtariST: sel = 3; break;
+ case Common::kPlatformMacintosh: sel = 4; break;
+ default: sel = 0; break;
+ }
+ _platformPopUp->setSelected(sel);
//
// 2) The graphics tab
@@ -140,27 +178,26 @@ EditGameDialog::EditGameDialog(const String &domain, GameSettings target)
// The GFX mode popup & a label
// TODO - add an API to query the list of available GFX modes, and to get/set the mode
- PopUpWidget *gfxPopUp;
- gfxPopUp = new PopUpWidget(tab, 5, yoffset, 280, kLineHeight, "Graphics mode: ", 100);
+ _gfxPopUp = new PopUpWidget(tab, 5, yoffset, 280, kLineHeight, "Graphics mode: ", 100);
yoffset += 16;
- gfxPopUp->appendEntry("<global default>");
- gfxPopUp->appendEntry("");
- gfxPopUp->appendEntry("Normal (no scaling)");
- gfxPopUp->appendEntry("2x");
- gfxPopUp->appendEntry("3x");
- gfxPopUp->appendEntry("2xSAI");
- gfxPopUp->appendEntry("Super2xSAI");
- gfxPopUp->appendEntry("SuperEagle");
- gfxPopUp->appendEntry("AdvMAME2x");
- gfxPopUp->appendEntry("AdvMAME3x");
- gfxPopUp->appendEntry("hq2x");
- gfxPopUp->appendEntry("hq3x");
- gfxPopUp->appendEntry("TV2x");
- gfxPopUp->appendEntry("DotMatrix");
- gfxPopUp->setSelected(0);
+ _gfxPopUp->appendEntry("<global default>");
+ _gfxPopUp->appendEntry("");
+ _gfxPopUp->appendEntry("Normal (no scaling)");
+ _gfxPopUp->appendEntry("2x");
+ _gfxPopUp->appendEntry("3x");
+ _gfxPopUp->appendEntry("2xSAI");
+ _gfxPopUp->appendEntry("Super2xSAI");
+ _gfxPopUp->appendEntry("SuperEagle");
+ _gfxPopUp->appendEntry("AdvMAME2x");
+ _gfxPopUp->appendEntry("AdvMAME3x");
+ _gfxPopUp->appendEntry("hq2x");
+ _gfxPopUp->appendEntry("hq3x");
+ _gfxPopUp->appendEntry("TV2x");
+ _gfxPopUp->appendEntry("DotMatrix");
+ _gfxPopUp->setSelected(0);
// FIXME - disable GFX popup for now
- gfxPopUp->setEnabled(false);
+ _gfxPopUp->setEnabled(false);
// GUI: Full screen checkbox
_fullscreenCheckbox = new CheckboxWidget(tab, 15, yoffset, 200, 16, "Fullscreen mode", 0, 'F');
@@ -199,6 +236,19 @@ void EditGameDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 dat
}
ConfMan.set("description", _descriptionWidget->getLabel(), newDomain);
ConfMan.set("fullscreen", _fullscreenCheckbox->getState(), newDomain);
+
+ Common::Language lang = (Common::Language)_langPopUp->getSelectedTag();
+ if (lang < 0)
+ ConfMan.removeKey("language", newDomain);
+ else
+ ConfMan.set("language", Common::getLanguageString(lang), newDomain);
+
+ Common::Platform platform = (Common::Platform)_platformPopUp->getSelectedTag();
+ if (platform < 0)
+ ConfMan.removeKey("platform", newDomain);
+ else
+ ConfMan.set("platform", Common::getPlatformString(platform), newDomain);
+
setResult(1);
close();
} else {
@@ -206,17 +256,6 @@ void EditGameDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 dat
}
}
-/*
- * TODO list
- * - add an text entry widget
- * - add an "Add Game..." button that opens a dialog where new games can be
- * configured and added to the list of games
- * - add an "Edit Game..." button that opens a dialog that allows to edit game
- * settings, i.e. the datapath/savepath/sound driver/... for that game
- * - add an "options" dialog
- * - ...
- */
-
LauncherDialog::LauncherDialog(GameDetector &detector)
: Dialog(0, 0, 320, 200), _detector(detector) {
// Show game name