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authorEugene Sandulenko2011-06-22 13:35:37 -0700
committerEugene Sandulenko2011-06-22 13:35:37 -0700
commit33ce6e60fd98ea67e1e6606bfc7d693b27359bd7 (patch)
tree84caf43ce3848e1105a59539f2133471790ce760 /gui
parentafdfff02f1415f66856f273fcf9f30d7621d8953 (diff)
parent154c584d44d689f0a7b521b49c5ce245a52fb992 (diff)
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Merge pull request #26 from Littleboy/taskbar
Taskbar integration
Diffstat (limited to 'gui')
-rw-r--r--gui/massadd.cpp23
-rw-r--r--gui/massadd.h1
2 files changed, 20 insertions, 4 deletions
diff --git a/gui/massadd.cpp b/gui/massadd.cpp
index b0adce3f47..70580e8b9c 100644
--- a/gui/massadd.cpp
+++ b/gui/massadd.cpp
@@ -24,6 +24,7 @@
#include "common/config-manager.h"
#include "common/debug.h"
#include "common/system.h"
+#include "common/taskbar.h"
#include "common/translation.h"
#include "gui/launcher.h" // For addGameToConf()
@@ -60,6 +61,7 @@ MassAddDialog::MassAddDialog(const Common::FSNode &startDir)
: Dialog("MassAdd"),
_dirsScanned(0),
_oldGamesCount(0),
+ _dirTotal(0),
_okButton(0),
_dirProgressText(0),
_gameProgressText(0) {
@@ -69,14 +71,14 @@ MassAddDialog::MassAddDialog(const Common::FSNode &startDir)
// The dir we start our scan at
_scanStack.push(startDir);
-// Removed for now... Why would you put a title on mass add dialog called "Mass Add Dialog"?
-// new StaticTextWidget(this, "massadddialog_caption", "Mass Add Dialog");
+ // Removed for now... Why would you put a title on mass add dialog called "Mass Add Dialog"?
+ // new StaticTextWidget(this, "massadddialog_caption", "Mass Add Dialog");
_dirProgressText = new StaticTextWidget(this, "MassAdd.DirProgressText",
- _("... progress ..."));
+ _("... progress ..."));
_gameProgressText = new StaticTextWidget(this, "MassAdd.GameProgressText",
- _("... progress ..."));
+ _("... progress ..."));
_dirProgressText->setAlign(Graphics::kTextAlignCenter);
_gameProgressText->setAlign(Graphics::kTextAlignCenter);
@@ -130,6 +132,12 @@ struct GameDescLess {
void MassAddDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
+#if defined(USE_TASKBAR)
+ // Remove progress bar and count from taskbar
+ g_system->getTaskbarManager()->setProgressState(Common::TaskbarManager::kTaskbarNoProgress);
+ g_system->getTaskbarManager()->setCount(0);
+#endif
+
// FIXME: It's a really bad thing that we use two arbitrary constants
if (cmd == kOkCmd) {
// Sort the detected games. This is not strictly necessary, but nice for
@@ -226,10 +234,17 @@ void MassAddDialog::handleTickle() {
for (Common::FSList::const_iterator file = files.begin(); file != files.end(); ++file) {
if (file->isDirectory()) {
_scanStack.push(*file);
+
+ _dirTotal++;
}
}
_dirsScanned++;
+
+#if defined(USE_TASKBAR)
+ g_system->getTaskbarManager()->setProgressValue(_dirsScanned, _dirTotal);
+ g_system->getTaskbarManager()->setCount(_games.size());
+#endif
}
diff --git a/gui/massadd.h b/gui/massadd.h
index 15cef7ba68..7350213835 100644
--- a/gui/massadd.h
+++ b/gui/massadd.h
@@ -60,6 +60,7 @@ private:
int _dirsScanned;
int _oldGamesCount;
+ int _dirTotal;
Widget *_okButton;
StaticTextWidget *_dirProgressText;