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author | Torbjörn Andersson | 2005-05-20 15:59:29 +0000 |
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committer | Torbjörn Andersson | 2005-05-20 15:59:29 +0000 |
commit | 4d9edbedc6a0f6ca4e5788c6bd3e793458a96869 (patch) | |
tree | 1b1d4eeef56e93dd2f3797c59414af91c2174369 /gui | |
parent | 0a2e243e811379c4a5d38d6b111f5673e3bcdffc (diff) | |
download | scummvm-rg350-4d9edbedc6a0f6ca4e5788c6bd3e793458a96869.tar.gz scummvm-rg350-4d9edbedc6a0f6ca4e5788c6bd3e793458a96869.tar.bz2 scummvm-rg350-4d9edbedc6a0f6ca4e5788c6bd3e793458a96869.zip |
Made the chooser dialog scale itself, albeit in a slightly hackish way.
svn-id: r18194
Diffstat (limited to 'gui')
-rw-r--r-- | gui/chooser.cpp | 46 |
1 files changed, 42 insertions, 4 deletions
diff --git a/gui/chooser.cpp b/gui/chooser.cpp index 291e927255..cd434ad9b2 100644 --- a/gui/chooser.cpp +++ b/gui/chooser.cpp @@ -19,6 +19,7 @@ */ #include "stdafx.h" +#include "common/system.h" #include "gui/chooser.h" #include "gui/newgui.h" #include "gui/ListWidget.h" @@ -31,16 +32,53 @@ enum { ChooserDialog::ChooserDialog(const String &title, const String &buttonLabel, int height) : Dialog(8, (200 - height) / 2, 320 - 2 * 8, height) { + + const int screenW = g_system->getOverlayWidth(); + const int screenH = g_system->getOverlayHeight(); + const Graphics::Font *font; + + GUI::WidgetSize ws; + int buttonWidth, buttonHeight; + + if (screenW >= 400 && screenH >= 300) { + ws = GUI::kBigWidgetSize; + font = FontMan.getFontByUsage(Graphics::FontManager::kBigGUIFont); + buttonHeight = kBigButtonHeight; + buttonWidth = kBigButtonWidth; + } else { + ws = GUI::kNormalWidgetSize; + font = FontMan.getFontByUsage(Graphics::FontManager::kGUIFont); + buttonHeight = kButtonHeight; + buttonWidth = kButtonWidth; + } + + int lineHeight = font->getFontHeight() + 2; + + // FIXME: This is an ugly hack. The 'height' parameter assumes a 200 + // pixel tall screen, so try to scale that to something sensible. + + _h = (screenH * height) / 200; + _w = screenW - 2 * 8; + + _x = (screenW - _w) / 2; + _y = (screenH - _h) / 2; + + int yoffset = 6; + // Headline - new StaticTextWidget(this, 10, 6, _w - 2 * 10, kLineHeight, title, kTextAlignCenter); + new StaticTextWidget(this, 10, 6, _w - 2 * 10, lineHeight, title, kTextAlignCenter, ws); + + yoffset += lineHeight + 2; // Add choice list - _list = new ListWidget(this, 10, 18, _w - 2 * 10, _h - 14 - 24 - 10); + // HACK: Subtracting -12 from the height makes the list look good when + // it's used to list savegames in the 320x200 version of the GUI. + _list = new ListWidget(this, 10, yoffset, _w - 2 * 10, _h - yoffset - buttonHeight - 12, ws); _list->setNumberingMode(kListNumberingOff); // Buttons - addButton(this, _w - 2 * (kButtonWidth + 10), _h - 24, "Cancel", kCloseCmd, 0); - _chooseButton = addButton(this, _w-(kButtonWidth + 10), _h - 24, buttonLabel, kChooseCmd, 0); + addButton(this, _w - 2 * (buttonWidth + 10), _h - buttonHeight - 8, "Cancel", kCloseCmd, 0, ws); + _chooseButton = addButton(this, _w - (buttonWidth + 10), _h - buttonHeight - 8, buttonLabel, kChooseCmd, 0, ws); _chooseButton->setEnabled(false); } |