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authorMax Horn2003-10-28 17:07:25 +0000
committerMax Horn2003-10-28 17:07:25 +0000
commit53db0a8a073784260f3160b5d3cfa38f2de254b3 (patch)
tree957853c0da5c36dff7112b8cc8db718b5e8ea33f /gui
parent0ba347414dfbbf807b534e2c0f2d2320af4a5358 (diff)
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cleanup: removed version/id from GameSettings
svn-id: r10995
Diffstat (limited to 'gui')
-rw-r--r--gui/launcher.cpp16
1 files changed, 10 insertions, 6 deletions
diff --git a/gui/launcher.cpp b/gui/launcher.cpp
index 04b918649d..b402703435 100644
--- a/gui/launcher.cpp
+++ b/gui/launcher.cpp
@@ -100,10 +100,6 @@ EditGameDialog::EditGameDialog(NewGui *gui, const String &domain, GameSettings t
description = target.description;
}
- // Determine whether this is a SCUMM game
- // FIXME: This check is evil, as it requires us to hard code GIDs.
- bool isScumm = (GID_SCUMM_FIRST <= target.id && target.id <= GID_SCUMM_LAST);
-
// Label & edit widget for the game ID
new StaticTextWidget(this, 10, 10, 40, kLineHeight, "ID: ", kTextAlignRight);
@@ -124,6 +120,14 @@ EditGameDialog::EditGameDialog(NewGui *gui, const String &domain, GameSettings t
_fullscreenCheckbox = new CheckboxWidget(this, 15, 62, 200, 16, "Use Fullscreen Mode", 0, 'F');
_fullscreenCheckbox->setState(ConfMan.getBool("fullscreen", _domain));
+/*
+ // FIXME: The amiga checkbox is outdated cruft. It should be replaced by a
+ // a "platform" popup.
+
+ // Determine whether this is a SCUMM game
+ // FIXME: This check is evil, as it requires us to hard code GIDs.
+ bool isScumm = (GID_SCUMM_FIRST <= target.id && target.id <= GID_SCUMM_LAST);
+
// Display 'Amiga' checkbox, but only for Scumm games.
if (isScumm) {
_amigaCheckbox = new CheckboxWidget(this, 15, 82, 200, 16, "Amiga Version", 0, 'A');
@@ -131,7 +135,7 @@ EditGameDialog::EditGameDialog(NewGui *gui, const String &domain, GameSettings t
} else {
_amigaCheckbox = 0;
}
-
+*/
// Add OK & Cancel buttons
addButton(_w - 2 * (kButtonWidth + 10), _h - 24, "Cancel", kCloseCmd, 0);
addButton(_w - (kButtonWidth + 10), _h - 24, "OK", kOKCmd, 0);
@@ -307,7 +311,7 @@ void LauncherDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 dat
// ...so let's determine a list of candidates, games that
// could be contained in the specified directory.
GameList candidates = detectGames(dir);
- GameSettings result = {NULL, NULL, 0, 0, MDT_NONE, 0, NULL};
+ GameSettings result = {NULL, NULL, MDT_NONE, 0, NULL};
if (candidates.isEmpty()) {
// No game was found in the specified directory