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author | Torbjörn Andersson | 2005-04-16 16:29:11 +0000 |
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committer | Torbjörn Andersson | 2005-04-16 16:29:11 +0000 |
commit | 7b9a3b1fa73a2433201ac1c9d63952b5e9076158 (patch) | |
tree | 15977d2c1c9c5fc1c2903ba27367d488044432b7 /gui | |
parent | 036a985f9439614d08bf5b3a4f34c43946d0c030 (diff) | |
download | scummvm-rg350-7b9a3b1fa73a2433201ac1c9d63952b5e9076158.tar.gz scummvm-rg350-7b9a3b1fa73a2433201ac1c9d63952b5e9076158.tar.bz2 scummvm-rg350-7b9a3b1fa73a2433201ac1c9d63952b5e9076158.zip |
Clarified/corrected my own comment, otherwise I'll probably forget exactly
why this was necessary.
svn-id: r17634
Diffstat (limited to 'gui')
-rw-r--r-- | gui/about.cpp | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/gui/about.cpp b/gui/about.cpp index 1f9043a07c..9800f47786 100644 --- a/gui/about.cpp +++ b/gui/about.cpp @@ -212,8 +212,11 @@ void AboutDialog::drawDialog() { void AboutDialog::handleTickle() { - // We're in the process of doing a full redraw. This will be used as - // background for the text, so we don't want any text on it. + // We're in the process of doing a full redraw to re-create the + // background image for the text. That means we need to wait for the + // GUI itself to clear the overlay and call drawDialog() in all of the + // dialogs, otherwise we'll only redraw this one and it'll still have + // the remains of the old image, including the text that was on it. if (!_canvas.pixels) return; |