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author | Torbjörn Andersson | 2005-08-18 15:21:58 +0000 |
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committer | Torbjörn Andersson | 2005-08-18 15:21:58 +0000 |
commit | 990ad8f210aa349f24fdf9718795e9b169fb86f5 (patch) | |
tree | 4f73f62d3f6d5fbef646edef100c569c2e7e0ba3 /gui | |
parent | dbd7fdd46bca56e9f77cfb689e6bb193fd9c6c3e (diff) | |
download | scummvm-rg350-990ad8f210aa349f24fdf9718795e9b169fb86f5.tar.gz scummvm-rg350-990ad8f210aa349f24fdf9718795e9b169fb86f5.tar.bz2 scummvm-rg350-990ad8f210aa349f24fdf9718795e9b169fb86f5.zip |
I forgot there were path buttons in this file. They, too, need to be wider
to avoid truncating the text in the smaller version of the GUI.
svn-id: r18702
Diffstat (limited to 'gui')
-rw-r--r-- | gui/launcher.cpp | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/gui/launcher.cpp b/gui/launcher.cpp index 8469e613b7..9111e9d026 100644 --- a/gui/launcher.cpp +++ b/gui/launcher.cpp @@ -222,13 +222,16 @@ EditGameDialog::EditGameDialog(const String &domain, GameSettings target) tab->addTab("Paths"); yoffset = vBorder; + // These buttons have to be extra wide, or the text will be truncated + // in the small version of the GUI. + // GUI: Button + Label for the game path - addButton(tab, x, yoffset, "Game Path:", kCmdGameBrowser, 0, ws); + new ButtonWidget(tab, x, yoffset, buttonWidth + 5, buttonHeight, "Game Path: ", kCmdGameBrowser, 0, ws); _gamePathWidget = new StaticTextWidget(tab, x + buttonWidth + 20, yoffset + 3, _w - (x + buttonWidth + 20) - 10, kLineHeight, gamePath, kTextAlignLeft, ws); yoffset += buttonHeight + 4; // GUI: Button + Label for the additional path - addButton(tab, x, yoffset, "Extra Path:", kCmdExtraBrowser, 0, ws); + new ButtonWidget(tab, x, yoffset, buttonWidth + 5, buttonHeight, "Extra Path:", kCmdExtraBrowser, 0, ws); _extraPathWidget = new StaticTextWidget(tab, x + buttonWidth + 20, yoffset + 3, _w - (x + buttonWidth + 20) - 10, kLineHeight, extraPath, kTextAlignLeft, ws); if (extraPath.isEmpty() || !ConfMan.hasKey("extrapath", _domain)) { _extraPathWidget->setLabel("None"); @@ -236,7 +239,7 @@ EditGameDialog::EditGameDialog(const String &domain, GameSettings target) yoffset += buttonHeight + 4; // GUI: Button + Label for the save path - addButton(tab, x, yoffset, "Save Path:", kCmdSaveBrowser, 0, ws); + new ButtonWidget(tab, x, yoffset, buttonWidth + 5, buttonHeight, "Save Path: ", kCmdSaveBrowser, 0, ws); _savePathWidget = new StaticTextWidget(tab, x + buttonWidth + 20, yoffset + 3, _w - (x + buttonWidth + 20) - 10, kLineHeight, savePath, kTextAlignLeft, ws); if (savePath.isEmpty() || !ConfMan.hasKey("savepath", _domain)) { _savePathWidget->setLabel("Default"); |