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author | Eugene Sandulenko | 2005-03-25 22:11:08 +0000 |
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committer | Eugene Sandulenko | 2005-03-25 22:11:08 +0000 |
commit | a9c2e6ecbfdc6be61c86e6ac9cb05e232f7e7d43 (patch) | |
tree | d1108444226cfa73fe489f4878446a9a2dce1e0a /gui | |
parent | 9a4bc8ce16dd8e5c4a15269cdda23398f9f59684 (diff) | |
download | scummvm-rg350-a9c2e6ecbfdc6be61c86e6ac9cb05e232f7e7d43.tar.gz scummvm-rg350-a9c2e6ecbfdc6be61c86e6ac9cb05e232f7e7d43.tar.bz2 scummvm-rg350-a9c2e6ecbfdc6be61c86e6ac9cb05e232f7e7d43.zip |
MM NES fixes:
o Fixed crash when in-game GUI was displayed
o Support for save/load
o Savegame version bumped
svn-id: r17232
Diffstat (limited to 'gui')
-rw-r--r-- | gui/newgui.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/gui/newgui.cpp b/gui/newgui.cpp index 9b9ff8f3bd..3bbbfc7ee1 100644 --- a/gui/newgui.cpp +++ b/gui/newgui.cpp @@ -83,7 +83,8 @@ void NewGui::updateScaleFactor() { kDefaultGUIHeight = 200 }; - _scaleFactor = MIN(_system->getOverlayWidth() / kDefaultGUIWidth, _system->getOverlayHeight() / kDefaultGUIHeight); + // NES has 256 pixels width which makes MIN() return 0 here. + _scaleFactor = MAX(MIN(_system->getOverlayWidth() / kDefaultGUIWidth, _system->getOverlayHeight() / kDefaultGUIHeight), 1); } // Pick the font depending on the scale factor. |