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author | Max Horn | 2006-04-15 17:39:14 +0000 |
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committer | Max Horn | 2006-04-15 17:39:14 +0000 |
commit | ad45318328e23b76e346414c62ef4c22d8ebe059 (patch) | |
tree | 9956847a38797471f73fd26ec3203dbbae6efd78 /gui | |
parent | dc5f513bcf7b6177a4d8f7e10fb4ed4dd55d7588 (diff) | |
download | scummvm-rg350-ad45318328e23b76e346414c62ef4c22d8ebe059.tar.gz scummvm-rg350-ad45318328e23b76e346414c62ef4c22d8ebe059.tar.bz2 scummvm-rg350-ad45318328e23b76e346414c62ef4c22d8ebe059.zip |
Removed GameDetector::_gameid in favor of using a config manager entry
svn-id: r21915
Diffstat (limited to 'gui')
-rw-r--r-- | gui/Actions.cpp | 12 | ||||
-rw-r--r-- | gui/Actions.h | 8 |
2 files changed, 8 insertions, 12 deletions
diff --git a/gui/Actions.cpp b/gui/Actions.cpp index 79c7005733..53af60734b 100644 --- a/gui/Actions.cpp +++ b/gui/Actions.cpp @@ -39,8 +39,8 @@ Actions* Actions::Instance() { return _instance; } -Actions::Actions(const Common::String &gameid) : - _gameid(gameid), _mapping_active(false), _initialized(false) +Actions::Actions() : + _mapping_active(false), _initialized(false) { } @@ -49,15 +49,15 @@ Actions::~Actions() { } // call the correct object creator function according to the Factory Pattern -void Actions::init(const Common::String &gameid) { +void Actions::init() { #ifdef _WIN32_WCE // For WinCE: now use software + Factory pattern to create correct objects if (!CEDevice::isSmartphone()) - CEActionsPocket::init(gameid); + CEActionsPocket::init(); else - CEActionsSmartphone::init(gameid); + CEActionsSmartphone::init(); #elif defined(__SYMBIAN32__) - SymbianActions::init(gameid); + SymbianActions::init(); #endif } diff --git a/gui/Actions.h b/gui/Actions.h index 40a72b4beb..3e9bd4d8f8 100644 --- a/gui/Actions.h +++ b/gui/Actions.h @@ -37,7 +37,7 @@ class Actions { public: static Actions* Instance(); - static void init(const Common::String &gameid); + static void init(); virtual void initInstanceMain(OSystem *mainSystem); virtual void initInstanceGame(); bool initialized(); @@ -65,12 +65,8 @@ public: virtual ~Actions(); -public: - // Since _gameid is const it's safe to let the public read it. - const Common::String _gameid; - protected: - Actions(const Common::String &gameid); + Actions(); protected: static Actions* _instance; |