diff options
author | Eugene Sandulenko | 2006-03-14 02:19:38 +0000 |
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committer | Eugene Sandulenko | 2006-03-14 02:19:38 +0000 |
commit | c9970b78b529f0b7babdef1957234cf31b3f44e6 (patch) | |
tree | dd41355d493527c0282505a8f1dd195b21453c1f /gui | |
parent | 784728bf8d535cbb66803820885db5517344c8b1 (diff) | |
download | scummvm-rg350-c9970b78b529f0b7babdef1957234cf31b3f44e6.tar.gz scummvm-rg350-c9970b78b529f0b7babdef1957234cf31b3f44e6.tar.bz2 scummvm-rg350-c9970b78b529f0b7babdef1957234cf31b3f44e6.zip |
Rearrange launcher.
Logo is still shown weirdly.
svn-id: r21268
Diffstat (limited to 'gui')
-rw-r--r-- | gui/ThemeNew.cpp | 10 | ||||
-rw-r--r-- | gui/launcher.cpp | 13 | ||||
-rw-r--r-- | gui/theme.cpp | 2 | ||||
-rw-r--r-- | gui/theme.h | 12 | ||||
-rw-r--r-- | gui/themes/default-theme.ini | 338 | ||||
-rw-r--r-- | gui/themes/default-theme.zip | bin | 4709 -> 28215 bytes | |||
-rw-r--r-- | gui/widget.cpp | 14 | ||||
-rw-r--r-- | gui/widget.h | 5 |
8 files changed, 64 insertions, 330 deletions
diff --git a/gui/ThemeNew.cpp b/gui/ThemeNew.cpp index 24a31e5454..3fd940b557 100644 --- a/gui/ThemeNew.cpp +++ b/gui/ThemeNew.cpp @@ -229,6 +229,8 @@ _lastUsedBitMask(0), _forceRedraw(false), _font(0), _imageHandles(0), _images(0) _configFile.getKey("button_top", "pixmaps", imageHandlesTable[kButtonBkgdTop]); _configFile.getKey("button_left", "pixmaps", imageHandlesTable[kButtonBkgdLeft]); _configFile.getKey("button_bkgd", "pixmaps", imageHandlesTable[kButtonBkgd]); + + _configFile.getKey("theme_logo", "pixmaps", imageHandlesTable[kThemeLogo]); // load the colors from the config file setupColors(); @@ -525,9 +527,10 @@ void ThemeNew::drawButton(const Common::Rect &r, const Common::String &str, kSta addDirtyRect(r2); } -void ThemeNew::drawSurface(const Common::Rect &r, const Graphics::Surface &surface, kState state) { +void ThemeNew::drawSurface(const Common::Rect &r, const Graphics::Surface &surface, kState state, bool transparency) { if (!_initOk) return; + Common::Rect rect(r.left, r.top, r.left + surface.w, r.top + surface.h); rect.clip(_screen.w, _screen.h); @@ -536,6 +539,11 @@ void ThemeNew::drawSurface(const Common::Rect &r, const Graphics::Surface &surfa assert(surface.bytesPerPixel == sizeof(OverlayColor)); + if (transparency) { + drawSurface(rect, &surface, false, false, 256); + return; + } + OverlayColor *src = (OverlayColor *)surface.pixels; OverlayColor *dst = (OverlayColor *)_screen.getBasePtr(rect.left, rect.top); diff --git a/gui/launcher.cpp b/gui/launcher.cpp index 5bddce0d30..cd9132b541 100644 --- a/gui/launcher.cpp +++ b/gui/launcher.cpp @@ -446,9 +446,16 @@ LauncherDialog::LauncherDialog(GameDetector &detector) // Show ScummVM version new StaticTextWidget(this, "launcher_version", gScummVMFullVersion, kTextAlignCenter); - // Add some buttons at the bottom - // TODO: Rearrange them a bit? In particular, we could put a slightly smaller space - // between About and Options, and in exchange remove those a bit from Quit and Start. +#ifndef DISABLE_FANCY_THEMES + if (g_gui.evaluator()->getVar("launcher_logo.visible") == 1) { + GraphicsWidget *logo = new GraphicsWidget(this, "launcher_logo"); + ThemeNew *th = (ThemeNew *)g_gui.theme(); + logo->useTransparency(true); + + logo->setGfx(th->getImageSurface(th->kThemeLogo)); + } +#endif + new ButtonWidget(this, "launcher_quit_button", "Quit", kQuitCmd, 'Q'); new ButtonWidget(this, "launcher_about_button", "About", kAboutCmd, 'B'); new ButtonWidget(this, "launcher_options_button", "Options", kOptionsCmd, 'O'); diff --git a/gui/theme.cpp b/gui/theme.cpp index 4eb9159f08..57f81def68 100644 --- a/gui/theme.cpp +++ b/gui/theme.cpp @@ -216,7 +216,7 @@ void ThemeClassic::drawButton(const Common::Rect &r, const Common::String &str, addDirtyRect(r); } -void ThemeClassic::drawSurface(const Common::Rect &r, const Graphics::Surface &surface, kState state) { +void ThemeClassic::drawSurface(const Common::Rect &r, const Graphics::Surface &surface, kState state, bool transparency) { if (!_initOk) return; diff --git a/gui/theme.h b/gui/theme.h index 6935fbbe93..287f07019c 100644 --- a/gui/theme.h +++ b/gui/theme.h @@ -129,7 +129,7 @@ public: virtual void drawWidgetBackground(const Common::Rect &r, uint16 hints, kWidgetBackground background = kWidgetBackgroundPlain, kState state = kStateEnabled) = 0; virtual void drawButton(const Common::Rect &r, const Common::String &str, kState state = kStateEnabled) = 0; - virtual void drawSurface(const Common::Rect &r, const Graphics::Surface &surface, kState state = kStateEnabled) = 0; + virtual void drawSurface(const Common::Rect &r, const Graphics::Surface &surface, kState state = kStateEnabled, bool transparency = false) = 0; virtual void drawSlider(const Common::Rect &r, int width, kState state = kStateEnabled) = 0; virtual void drawCheckbox(const Common::Rect &r, const Common::String &str, bool checked, kState state = kStateEnabled) = 0; virtual void drawTab(const Common::Rect &r, int tabHeight, int tabWidth, const Common::Array<Common::String> &tabs, int active, uint16 hints, kState state = kStateEnabled) = 0; @@ -225,7 +225,7 @@ public: void drawWidgetBackground(const Common::Rect &r, uint16 hints, kWidgetBackground background, kState state); void drawButton(const Common::Rect &r, const String &str, kState state); - void drawSurface(const Common::Rect &r, const Graphics::Surface &surface, kState state); + void drawSurface(const Common::Rect &r, const Graphics::Surface &surface, kState state, bool transparency); void drawSlider(const Common::Rect &r, int width, kState state); void drawCheckbox(const Common::Rect &r, const String &str, bool checked, kState state); void drawTab(const Common::Rect &r, int tabHeight, int tabWidth, const Common::Array<String> &tabs, int active, uint16 hints, kState state); @@ -297,13 +297,15 @@ public: void drawWidgetBackground(const Common::Rect &r, uint16 hints, kWidgetBackground background, kState state); void drawButton(const Common::Rect &r, const String &str, kState state); - void drawSurface(const Common::Rect &r, const Graphics::Surface &surface, kState state); + void drawSurface(const Common::Rect &r, const Graphics::Surface &surface, kState state, bool transparency); void drawSlider(const Common::Rect &r, int width, kState state); void drawCheckbox(const Common::Rect &r, const String &str, bool checked, kState state); void drawTab(const Common::Rect &r, int tabHeight, int tabWidth, const Common::Array<String> &tabs, int active, uint16 hints, kState state); void drawScrollbar(const Common::Rect &r, int sliderY, int sliderHeight, kScrollbarState, kState state); void drawCaret(const Common::Rect &r, bool erase, kState state); void drawLineSeparator(const Common::Rect &r, kState state); + const Graphics::Surface *getImageSurface(int n) { return _images[n]; } + private: bool addDirtyRect(Common::Rect r, bool backup = false, bool special = false); @@ -355,6 +357,7 @@ private: const Graphics::Font *_font; +public: enum kImageHandles { kDialogBkgdCorner = 0, kDialogBkgdTop = 1, @@ -405,10 +408,13 @@ private: kWidgetSmallBkgdTop = 36, kWidgetSmallBkgdLeft = 37, kWidgetSmallBkgd = 38, + + kThemeLogo = 39, kImageHandlesMax }; +private: const String *_imageHandles; const Graphics::Surface **_images; diff --git a/gui/themes/default-theme.ini b/gui/themes/default-theme.ini index fc3185037c..8df46fb2ed 100644 --- a/gui/themes/default-theme.ini +++ b/gui/themes/default-theme.ini @@ -54,6 +54,8 @@ button_top=widget_bkgd_top.bmp button_left=widget_bkgd_left.bmp button_bkgd=widget_bkgd.bmp +theme_logo=logo.bmp + [colors] main_dialog_start=210 114 10 main_dialog_end=239 196 24 @@ -130,324 +132,20 @@ shadow_right_width=4 shadow_top_height=2 pshadow_bottom_height=4 -[320xY] -def_widgetSize=kNormalWidgetSize -def_buttonWidth=kButtonWidth -def_buttonHeight=kButtonHeight -def_sliderWidth=kSliderWidth -def_sliderHeight=kSliderHeight -def_kLineHeight=12 -def_kFontHeight=10 -def_globOptionsW=(w - 2 * 10) -def_globOptionsH=(h - 1 * 40) -def_gameOptionsH=(h - 2 * 30) -def_gameOptionsLabelWidth=60 -def_tabPopupsLabelW=100 -def_aboutXOff=3 -def_aboutYOff=2 -def_aboutOuterBorder=10 -def_scummmainHOffset=8 -def_scummmainVSpace=5 -def_scummmainVAddOff=2 -def_scummmainButtonWidth=90 -def_scummmainButtonHeight=16 -def_scummhelpX=5 -def_scummhelpW=(w - 2 * 5) -def_midiControlsSpacing=1 -use=XxY - -[XxY] -def_widgetSize=kBigWidgetSize -def_buttonWidth=kBigButtonWidth -def_buttonHeight=kBigButtonHeight -def_sliderWidth=kBigSliderWidth -def_sliderHeight=kBigSliderHeight -def_kLineHeight=16 -def_kFontHeight=14 -def_globOptionsW=(w - 2 * 10) -def_globOptionsH=(h - 2 * 40) -def_gameOptionsH=(h - 2 * 40) -def_gameOptionsLabelWidth=90 -def_tabPopupsLabelW=150 -def_aboutXOff=8 -def_aboutYOff=5 -def_aboutOuterBorder=80 -def_scummmainHOffset=12 -def_scummmainVSpace=7 -def_scummmainVAddOff=3 -def_scummmainButtonWidth=160 -def_scummmainButtonHeight=28 -def_scummhelpW=370 -def_scummhelpX=((w - scummhelpW) / 2) -def_midiControlsSpacing=2 - -###### chooser -opHeight=(h * 7 / 10) -useWithPrefix=chooser defaultChooser_ - -##### browser -brW=((w * 7) / 8) -brH=((h * 9) / 10) -browser=((w - brW) / 2) ((h - brH) / 2) brW brH -set_parent=browser -browser_headline=10 kLineHeight (parent.w - 2 * 10) kLineHeight -browser_path=10 prev.y2 prev.w prev.h -browser_list=10 prev.y2 prev.w (parent.h - 3 * kLineHeight - buttonHeight - 14) -browser_up=10 (parent.h - buttonHeight - 8) buttonWidth buttonHeight -browser_cancel=(parent.w - 2 * (buttonWidth + 10)) (parent.h - buttonHeight - 8) buttonWidth buttonHeight -browser_choose=(prev.x2 + 10) prev.y prev.w prev.h - +[640xY] ##### launcher -hBorder=10 -launcher_version=hBorder 8 (w - 2 * hBorder) kLineHeight -top=(h - 8 - buttonHeight) -numButtons=4 -space=8 -butWidth=((w - 2 * hBorder - space * (numButtons - 1)) / numButtons) -launcher_quit_button=hBorder top butWidth buttonHeight -launcher_about_button=(prev.x2 + space) prev.y prev.w prev.h -launcher_options_button=(prev.x2 + space) prev.y prev.w prev.h -launcher_start_button=(prev.x2 + space) prev.y prev.w prev.h -top=(top - buttonHeight * 2) -numButtons=3 -space=10 -butWidth=((w - 2 * hBorder - space * (numButtons - 1)) / numButtons) -launcher_addGame_button=hBorder top butWidth buttonHeight -launcher_editGame_button=(prev.x2 + space) prev.y prev.w prev.h -launcher_removeGame_button=(prev.x2 + space) prev.y prev.w prev.h -launcher_list=hBorder (kLineHeight + 16) (w - 2 * hBorder) (top - kLineHeight - 20) - -### global options -globaloptions=10 40 globOptionsW globOptionsH -set_parent=globaloptions -vBorder=5 -globaloptions_tabwidget=0 vBorder parent.w (parent.h - buttonHeight - 8 - 2 * vBorder) - -# graphics tab -opYoffset=vBorder -useWithPrefix=graphicsControls globaloptions_ - -# audio tab -opYoffset=vBorder -useWithPrefix=audioControls globaloptions_ -useWithPrefix=volumeControls globaloptions_ - -# MIDI tab -opYoffset=vBorder -useWithPrefix=midiControls globaloptions_ - -# paths tab -yoffset=vBorder -globaloptions_savebutton=5 yoffset (buttonWidth + 5) buttonHeight -globaloptions_savepath=(prev.x2 + 20) (vBorder + 3) (parent.w - (prev.w + 20) - 10) kLineHeight -yoffset=(yoffset + buttonHeight + 4) -globaloptions_extrabutton=5 yoffset (buttonWidth + 5) buttonHeight -globaloptions_extrapath=(prev.x2 + 20) (vBorder + 3) (parent.w - (prev.w + 20) - 10) kLineHeight -yoffset=(yoffset + buttonHeight + 4) -globaloptions_keysbutton=5 yoffset (buttonWidth + 5) buttonHeight - -globaloptions_cancel=(parent.w - 2 * (buttonWidth + 10)) (parent.h - buttonHeight - 8) buttonWidth buttonHeight -globaloptions_ok=(prev.x2 + 10) prev.y prev.w prev.h - -### game options -gameoptions=10 40 (w - 2 * 10) gameOptionsH -set_parent=gameoptions -vBorder=5 -gox=5 -gow=(parent.w - 15) - -gameoptions_tabwidget=0 vBorder parent.w (parent.h - buttonHeight - 8 - 2 * vBorder) - -# game tab -opYoffset=vBorder -gameoptions_id=gox (opYoffset + 2) gameOptionsLabelWidth kLineHeight -gameoptions_domain=prev.x2 (prev.y - 1) (parent.w - gameOptionsLabelWidth - 10 - gox) (prev.h + 2) -opYoffset=(opYoffset + prev.h + 3) -gameoptions_name=gox (opYoffset + 2) gameOptionsLabelWidth kLineHeight -gameoptions_desc=prev.x2 (prev.y - 1) (parent.w - gameOptionsLabelWidth - 10 - gox) (prev.h + 2) -opYoffset=(opYoffset + prev.h + 3) -gameoptions_lang=gox (opYoffset - 1) gow (kLineHeight + 2) -opYoffset=(opYoffset + prev.h + 4) -gameoptions_platform=prev.x opYoffset prev.w prev.h -opYoffset=(opYoffset + prev.h + 4) - -# paths tab -opYoffset=vBorder -goOff=((buttonHeight - kLineHeight) / 2 + 2) -gameoptions_gamepath=gox opYoffset (buttonWidth + 5) buttonHeight -gameoptions_gamepathText=(prev.x2 + 20) (opYoffset + goOff) (parent.w - self.x - 10) kLineHeight -opYoffset=(opYoffset + buttonHeight + 4) -gameoptions_extrapath=gox opYoffset (buttonWidth + 5) buttonHeight -gameoptions_extrapathText=(prev.x2 + 20) (opYoffset + goOff) (parent.w - self.x - 10) kLineHeight -opYoffset=(opYoffset + buttonHeight + 4) -gameoptions_savepath=gox opYoffset (buttonWidth + 5) buttonHeight -gameoptions_savepathText=(prev.x2 + 20) (opYoffset + goOff) (parent.w - self.x - 10) kLineHeight -opYoffset=(opYoffset + buttonHeight + 4) - -# graphics tab -opYoffset=vBorder -gameoptions_graphicsCheckbox=gox opYoffset (kFontHeight + 10 + 192) buttonHeight -opYoffset=(opYoffset + buttonHeight) -useWithPrefix=graphicsControls gameoptions_ - -# audio tab -opYoffset=vBorder -gameoptions_audioCheckbox=gox opYoffset (kFontHeight + 10 + 180) buttonHeight -opYoffset=(opYoffset + buttonHeight) -useWithPrefix=audioControls gameoptions_ - -# midi tab -opYoffset=vBorder -gameoptions_midiCheckbox=gox opYoffset (kFontHeight + 10 + 174) buttonHeight -opYoffset=(opYoffset + buttonHeight) -useWithPrefix=midiControls gameoptions_ - -# volume tab -opYoffset=vBorder -gameoptions_volumeCheckbox=gox opYoffset (kFontHeight + 10 + 189) buttonHeight -opYoffset=(opYoffset + buttonHeight) -useWithPrefix=volumeControls gameoptions_ - -gameoptions_cancel=(parent.w - 2 * (buttonWidth + 10)) (parent.h - buttonHeight - 8) buttonWidth buttonHeight -gameoptions_ok=(prev.x2 + 10) prev.y prev.w prev.h - -### keys dialog -keysdialog=(w / 20) (h / 10) (w - w / 10) (h - h / 5) -set_parent=keysdialog -keysdialog_map=(parent.w - buttonWidth - 10) 20 buttonWidth buttonHeight -keysdialog_ok=prev.x (prev.y2 + 4) prev.w prev.h -keysdialog_cancel=prev.x (prev.y2 + 4) prev.w prev.h -keysdialog_list=10 10 (prev.x - 20) (parent.h - kLineHeight * 4 - self.y) -keysdialog_action=prev.x (parent.h - kLineHeight * 3) (parent.w - self.x * 2) kLineHeight -keysdialog_mapping=prev.x (prev.y + kLineHeight) prev.w prev.h - - - -##### SCUMM dialogs -scummDummyDialog=0 80 0 16 - -## Main dialog -# note that scummmain size depends on overall height -smY=(scummmainVSpace + scummmainVAddOff) -scummmain_resume=scummmainHOffset smY scummmainButtonWidth scummmainButtonHeight -smY=(smY + scummmainButtonHeight + scummmainVAddOff) -smY=(smY + scummmainVSpace) -scummmain_load=prev.x smY prev.w prev.h -smY=(smY + scummmainButtonHeight + scummmainVAddOff) -scummmain_save=prev.x smY prev.w prev.h -smY=(smY + scummmainButtonHeight + scummmainVAddOff) -smY=(smY + scummmainVSpace) -scummmain_options=prev.x smY prev.w prev.h -smY=(smY + scummmainButtonHeight + scummmainVAddOff) -scummmain_help=prev.x smY prev.w prev.h -smY=(smY + scummmainButtonHeight + scummmainVAddOff) -scummmain_about=prev.x smY prev.w prev.h -smY=(smY + scummmainButtonHeight + scummmainVAddOff) -smY=(smY + scummmainVSpace) -scummmain_quit=prev.x smY prev.w prev.h -smY=(smY + scummmainButtonHeight + scummmainVAddOff) -smW=(scummmainButtonWidth + 2 * scummmainHOffset) -smH=(smY + scummmainVSpace) -scummmain=((w - smW) / 2) ((h - smH) / 2) smW smH - -## Engine config -# note that scummconfig size depends on overall height -# hence it is on the end of the list -opYoffset=8 -useWithPrefix=volumeControls scummconfig_ -scummconfig_subtitlesCheckbox=15 opYoffset (kFontHeight + 10 + 89) buttonHeight -opYoffset=(opYoffset + buttonHeight) -scummconfig_speechCheckbox=prev.x opYoffset (kFontHeight + 10 + 85) buttonHeight -opYoffset=(opYoffset + buttonHeight + 4) -soWidth=(8 + 3 * buttonWidth + 4) -scummconfig_keys=(soWidth - 3 * (buttonWidth + 4) + 6) opYoffset (buttonWidth - 10) buttonHeight -scummconfig_cancel=(prev.x2 + 4) prev.y (prev.w + 10) prev.h -scummconfig_ok=(prev.x2 + 4) prev.y prev.w prev.h -opYoffset=(opYoffset + buttonHeight) -scummconfig=((w - soWidth) / 2) ((h - opYoffset) / 2) soWidth (opYoffset + 8) - -## Help -scummHelpNumLines=15 -shH=(5 + (2 + scummHelpNumLines) * kFontHeight + buttonHeight + 7) -scummhelp=scummhelpX ((h - shH) / 2) scummhelpW shH -scummhelp_title=10 5 scummhelpW kFontHeight -scummhelp_key.x=10 -scummhelp_key.yoffset=5 -scummhelp_key.w=80 -scummhelp_key.h=kFontHeight -scummhelp_dsc.x=90 -scummhelp_dsc.yoffset=5 -scummhelp_dsc.w=(scummhelpW - 10 - 90) -scummhelp_dsc.h=kFontHeight -scummhelp_prev=10 (5 + kFontHeight * (scummHelpNumLines + 2) + 2) buttonWidth buttonHeight -scummhelp_next=(prev.x2 + 8) prev.y prev.w prev.h -scummhelp_close=(scummhelpW - 8 - buttonWidth) prev.y prev.w prev.h - -# Saveload dialog -scummsaveload=8 8 (w - 2 * 8) (h - 16) -set_parent=scummsaveload -scummsaveload_title=10 6 (parent.w - 2 * 10) kLineHeight -scummsaveload_list=10 18 (parent.w - 2 * 10 - 180) (parent.h - 14 - buttonHeight - 18) -scummsaveload_thumbnail=(parent.w - (kThumbnailWidth + 22)) 18 -scummsaveload_cancel=(parent.w - 2 * (buttonWidth + 10)) (parent.h - buttonHeight - 8) buttonWidth buttonHeight -scummsaveload_choose=(prev.x2 + 10) prev.y prev.w prev.h -opHeight=(h * 9 / 10) -useWithPrefix=chooser scummsaveload_ - -############################################ -[chooser] -chooserW=(w - 2 * 8) -chooser=((w - chooserW) / 2) ((h - opHeight) / 2) chooserW opHeight -chooser_headline=10 6 (chooserW - 2 * 10) (kLineHeight) -chooser_list=10 (6 + kLineHeight + 2) prev.w (opHeight - self.y - buttonHeight - 12) -chooser_cancel=(chooserW - 2 * (buttonWidth + 10)) (opHeight - buttonHeight - 8) buttonWidth buttonHeight -chooser_ok=(prev.x2 + 10) prev.y prev.w prev.h - - -[graphicsControls] -gcx=10 -gcw=(parent.w - 2 * 10) -grModePopup=(gcx - 5) (opYoffset - 1) (gcw + 5) (kLineHeight + 2) -opYoffset=(opYoffset + kLineHeight + 4) -grRenderPopup=prev.x (opYoffset - 1) prev.w prev.h -opYoffset=(opYoffset + kLineHeight + 4) -grFullscreenCheckbox=gcx opYoffset (kFontHeight + 10 + 96) buttonHeight -opYoffset=(opYoffset + buttonHeight) -grAspectCheckbox=prev.x opYoffset (kFontHeight + 10 + 136) prev.h -opYoffset=(opYoffset + buttonHeight) - -[audioControls] -aux=10 -auw=(parent.w - 2 * 10) -auMidiPopup=(aux - 5) (opYoffset - 1) (auw + 5) (kLineHeight + 2) -opYoffset=(opYoffset + kLineHeight + 4) -auSubtitlesCheckbox=aux opYoffset (kFontHeight + 10 + 102) buttonHeight -opYoffset=(opYoffset + buttonHeight + 18) - -[volumeControls] -vctextw=95 -vcxoff=(vctextw + 15) -vcMusicText=10 (opYoffset + 2) vctextw kLineHeight -vcMusicSlider=vcxoff opYoffset sliderWidth sliderHeight -vcMusicLabel=(vcxoff + prev.w + 10) (opYoffset + 2) 24 kLineHeight -opYoffset=(opYoffset + sliderHeight + 4) -vcSfxText=10 (opYoffset + 2) vctextw kLineHeight -vcSfxSlider=vcxoff opYoffset sliderWidth sliderHeight -vcSfxLabel=(vcxoff + prev.w + 10) (opYoffset + 2) 24 kLineHeight -opYoffset=(opYoffset + sliderHeight + 4) -vcSpeechText=10 (opYoffset + 2) vctextw kLineHeight -vcSpeechSlider=vcxoff opYoffset sliderWidth sliderHeight -vcSpeechLabel=(vcxoff + prev.w + 10) (opYoffset + 2) 24 kLineHeight -opYoffset=(opYoffset + sliderHeight + 4) - -[midiControls] -mcx=10 -mcFontButton=mcx opYoffset buttonWidth buttonHeight -mcFontPath=(prev.x2 + 20) (opYoffset + 3) (parent.w - (buttonWidth + 20) - 10) kLineHeight -opYoffset=(opYoffset + buttonHeight + 2 * midiControlsSpacing) -mcMixedCheckbox=mcx opYoffset (kFontHeight + 10 + 135) buttonHeight -opYoffset=(opYoffset + buttonHeight + midiControlsSpacing) -mcMt32Checkbox=mcx opYoffset (kFontHeight + 10 + 256) buttonHeight -opYoffset=(opYoffset + buttonHeight + midiControlsSpacing) -mcGSCheckbox=mcx opYoffset (kFontHeight + 10 + 142) buttonHeight -opYoffset=(opYoffset + buttonHeight + midiControlsSpacing) +launcher_version=82 22 247 kLineHeight +launcher_logo=180 2 283 80 +launcher_logo.visible=true +space1=20 +space2=5 +butWidth=120 +butHeight=25 +launcher_list=23 94 466 (h - 23 - self.y) +launcher_start_button=(prev.x2 + 17) prev.y butWidth butHeight +launcher_addGame_button=prev.x (prev.y2 + space1) prev.w prev.h +launcher_editGame_button=prev.x (prev.y2 + space2) prev.w prev.h +launcher_removeGame_button=prev.x (prev.y2 + space2) prev.w prev.h +launcher_options_button=prev.x (prev.y2 + space1) prev.w prev.h +launcher_about_button=prev.x (prev.y2 + space2) prev.w prev.h +launcher_quit_button=prev.x (prev.y2 + space1) prev.w prev.h diff --git a/gui/themes/default-theme.zip b/gui/themes/default-theme.zip Binary files differindex d9d5966a0a..49aa5c8ac3 100644 --- a/gui/themes/default-theme.zip +++ b/gui/themes/default-theme.zip diff --git a/gui/widget.cpp b/gui/widget.cpp index 54383c073f..26c3df4731 100644 --- a/gui/widget.cpp +++ b/gui/widget.cpp @@ -288,7 +288,17 @@ int SliderWidget::posToValue(int pos) { #pragma mark - GraphicsWidget::GraphicsWidget(GuiObject *boss, int x, int y, int w, int h) - : Widget(boss, x, y, w, h), _gfx() { + : Widget(boss, x, y, w, h), _gfx(), _transparency(false) { + _flags = WIDGET_ENABLED | WIDGET_CLEARBG; + _type = kGraphicsWidget; + // HACK: Don't save the background. We want to be sure that redrawing + // the widget updates the screen, even when there isn't any image + // to draw. + _hints &= ~THEME_HINT_SAVE_BACKGROUND; +} + +GraphicsWidget::GraphicsWidget(GuiObject *boss, String name) + : Widget(boss, name), _gfx(), _transparency(false) { _flags = WIDGET_ENABLED | WIDGET_CLEARBG; _type = kGraphicsWidget; // HACK: Don't save the background. We want to be sure that redrawing @@ -314,7 +324,7 @@ void GraphicsWidget::setGfx(const Graphics::Surface *gfx) { void GraphicsWidget::drawWidget(bool hilite) { if (sizeof(OverlayColor) == _gfx.bytesPerPixel && _gfx.pixels) { - g_gui.theme()->drawSurface(Common::Rect(_x, _y, _x+_w, _y+_h), _gfx); + g_gui.theme()->drawSurface(Common::Rect(_x, _y, _x+_w, _y+_h), _gfx, Theme::kStateEnabled, _transparency); } } diff --git a/gui/widget.h b/gui/widget.h index 112177db8e..777a3404f4 100644 --- a/gui/widget.h +++ b/gui/widget.h @@ -256,13 +256,18 @@ protected: class GraphicsWidget : public Widget { public: GraphicsWidget(GuiObject *boss, int x, int y, int w, int h); + GraphicsWidget(GuiObject *boss, Common::String name); ~GraphicsWidget(); void setGfx(const Graphics::Surface *gfx); + + void useTransparency(bool state) { _transparency = state; } + protected: void drawWidget(bool hilite); Graphics::Surface _gfx; + bool _transparency; }; } // End of namespace GUI |