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authorMax Horn2005-04-04 17:57:15 +0000
committerMax Horn2005-04-04 17:57:15 +0000
commitd2cdbefc5ce074cb5526bb318689a7e099f05b08 (patch)
treebce027b34e2474bb6126a64236a9e002ede4ed69 /gui
parent9e2e00881f4fcaa921e251dd237ee9aed06bf3cb (diff)
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Cleanup
svn-id: r17378
Diffstat (limited to 'gui')
-rw-r--r--gui/TabWidget.h21
1 files changed, 11 insertions, 10 deletions
diff --git a/gui/TabWidget.h b/gui/TabWidget.h
index 3604c5c65c..ec8ebf1aaf 100644
--- a/gui/TabWidget.h
+++ b/gui/TabWidget.h
@@ -45,19 +45,20 @@ public:
virtual int16 getChildY() const;
-// use Dialog::releaseFocus() when changing to another tab
-
-// Problem: how to add items to a tab?
-// First off, widget should allow non-dialog bosses, (i.e. also other widgets)
-// Could add a common base class for Widgets and Dialogs.
-// Then you add tabs using the following method, which returns a unique ID
+ // Problem: how to add items to a tab?
+ // First off, widget should allow non-dialog bosses, (i.e. also other widgets)
+ // Could add a common base class for Widgets and Dialogs.
+ // Then you add tabs using the following method, which returns a unique ID
int addTab(const String &title);
-// Maybe we need to remove tabs again? Hm
+
+ // Maybe we need to remove tabs again? Hm
//void removeTab(int tabID);
-// Setting the active tab:
+
+ /** Set the active tab by specifying a valid tab ID.
+ * setActiveTab changes the value of _firstWidget. This means new Widgets
+ * are always added to the active tab.
+ */
void setActiveTab(int tabID);
-// setActiveTab changes the value of _firstWidget. This means Widgets added afterwards
-// will be added to the active tab.
virtual void handleMouseDown(int x, int y, int button, int clickCount);
virtual bool handleKeyDown(uint16 ascii, int keycode, int modifiers);