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authorBastien Bouclet2019-12-04 08:37:18 +0100
committerBastien Bouclet2019-12-04 08:37:18 +0100
commitd62f46393546c8607c18236de0d5bf5eca862bc0 (patch)
treed9f9fd1964f15ae5820bb25bf7710ea8cce87862 /gui
parentd194243be4455f3cd366626aa07c4394d06b9176 (diff)
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GUI: Fix translations for the mass add button
Diffstat (limited to 'gui')
-rw-r--r--gui/launcher.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/gui/launcher.cpp b/gui/launcher.cpp
index 15866c0bc8..94af6472a5 100644
--- a/gui/launcher.cpp
+++ b/gui/launcher.cpp
@@ -150,7 +150,7 @@ void LauncherDialog::build() {
DropdownButtonWidget *loadButton =
new DropdownButtonWidget(this, "Launcher.LoadGameButton", _("~L~oad..."), _("Load saved game for selected game"), kLoadGameCmd);
#ifdef ENABLE_EVENTRECORDER
- loadButton->appendEntry(_s("Record..."), kRecordGameCmd);
+ loadButton->appendEntry(_("Record..."), kRecordGameCmd);
#endif
_loadButton = loadButton;
@@ -158,7 +158,7 @@ void LauncherDialog::build() {
if (g_system->getOverlayWidth() > 320) {
DropdownButtonWidget *addButton =
new DropdownButtonWidget(this, "Launcher.AddGameButton", _("~A~dd Game..."), _("Add games to the list"), kAddGameCmd);
- addButton->appendEntry(_s("Mass Add..."), kMassAddGameCmd);
+ addButton->appendEntry(_("Mass Add..."), kMassAddGameCmd);
_addButton = addButton;
_editButton =