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authorTorbjörn Andersson2007-03-10 18:25:37 +0000
committerTorbjörn Andersson2007-03-10 18:25:37 +0000
commitd7e9510265aefd0e4085f95f07619af9a37dc1ba (patch)
treeb4355df2d34d0b74ff39c16164839fb3dc4b6ada /gui
parent8d4e8adef3bc2f51d0cd64038bc7dca46d7dd402 (diff)
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Updated the conditions for the "override" checkboxes. Most of it is probably
only noticeable if you edit the config file manually, but the volume settings should definitely affect the Audio override if there is no separate Volume tab. svn-id: r26066
Diffstat (limited to 'gui')
-rw-r--r--gui/launcher.cpp30
1 files changed, 19 insertions, 11 deletions
diff --git a/gui/launcher.cpp b/gui/launcher.cpp
index 124059ff8e..3a3527523f 100644
--- a/gui/launcher.cpp
+++ b/gui/launcher.cpp
@@ -284,30 +284,38 @@ void EditGameDialog::open() {
OptionsDialog::open();
int sel, i;
- bool e;
+ bool e, f;
// En-/disable dialog items depending on whether overrides are active or not.
- e = ConfMan.hasKey("fullscreen", _domain) ||
+ e = ConfMan.hasKey("gfx_mode", _domain) ||
+ ConfMan.hasKey("render_mode", _domain) ||
+ ConfMan.hasKey("fullscreen", _domain) ||
ConfMan.hasKey("aspect_ratio", _domain);
_globalGraphicsOverride->setState(e);
e = ConfMan.hasKey("music_driver", _domain) ||
+ ConfMan.hasKey("output_rate", _domain) ||
ConfMan.hasKey("subtitles", _domain) ||
ConfMan.hasKey("talkspeed", _domain);
- _globalAudioOverride->setState(e);
- e = ConfMan.hasKey("multi_midi", _domain) ||
- ConfMan.hasKey("native_mt32", _domain)||
- ConfMan.hasKey("enable_gs", _domain);
- _globalMIDIOverride->setState(e);
-
- e = ConfMan.hasKey("music_volume", _domain) ||
+ f = ConfMan.hasKey("music_volume", _domain) ||
ConfMan.hasKey("sfx_volume", _domain) ||
ConfMan.hasKey("speech_volume", _domain);
- if (_globalVolumeOverride)
- _globalVolumeOverride->setState(e);
+ if (_globalVolumeOverride) {
+ _globalAudioOverride->setState(e);
+ _globalVolumeOverride->setState(f);
+ } else {
+ _globalAudioOverride->setState(e || f);
+ }
+
+ e = ConfMan.hasKey("soundfont", _domain) ||
+ ConfMan.hasKey("multi_midi", _domain) ||
+ ConfMan.hasKey("native_mt32", _domain) ||
+ ConfMan.hasKey("enable_gs", _domain) ||
+ ConfMan.hasKey("midi_gain", _domain);
+ _globalMIDIOverride->setState(e);
// TODO: game path