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author | Johannes Schickel | 2008-09-11 20:20:02 +0000 |
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committer | Johannes Schickel | 2008-09-11 20:20:02 +0000 |
commit | d996b305c5d0f6d53b62760aa5f2fab526897efb (patch) | |
tree | d86744f1c9f8f24e767ef33fd7ae1ad92b9b4f16 /gui | |
parent | 0a35842954b9f1e79a84316deb496a4f4ecacf55 (diff) | |
download | scummvm-rg350-d996b305c5d0f6d53b62760aa5f2fab526897efb.tar.gz scummvm-rg350-d996b305c5d0f6d53b62760aa5f2fab526897efb.tar.bz2 scummvm-rg350-d996b305c5d0f6d53b62760aa5f2fab526897efb.zip |
- Moved delete confirm dialog to SaveLoadChooser, allows the user to check which save he was trying to delete
- Cleaned up the SaveLoadChooser / Launcher code
-> Should reduce memory usage a little bit
svn-id: r34496
Diffstat (limited to 'gui')
-rw-r--r-- | gui/launcher.cpp | 130 | ||||
-rw-r--r-- | gui/launcher.h | 2 |
2 files changed, 60 insertions, 72 deletions
diff --git a/gui/launcher.cpp b/gui/launcher.cpp index 7656e467e7..e093d4bb55 100644 --- a/gui/launcher.cpp +++ b/gui/launcher.cpp @@ -476,7 +476,6 @@ class SaveLoadChooser : public GUI::Dialog { typedef Common::String String; typedef Common::StringList StringList; protected: - bool _delSave; bool _delSupport; GUI::ListWidget *_list; GUI::ButtonWidget *_chooseButton; @@ -484,8 +483,13 @@ protected: GUI::GraphicsWidget *_gfxWidget; GUI::ContainerWidget *_container; + const EnginePlugin *_plugin; + String _target; + SaveStateList _saveList; + uint8 _fillR, _fillG, _fillB; + void updateSaveList(); void updateInfos(bool redraw); public: SaveLoadChooser(const String &title, const String &buttonLabel); @@ -494,15 +498,15 @@ public: virtual void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data); const String &getResultString() const; void setList(const StringList& list); - int runModal(bool delSupport); + int runModal(const EnginePlugin *plugin, const String &target); virtual void reflowLayout(); - bool delSave() { return _delSave; }; + virtual void close(); }; SaveLoadChooser::SaveLoadChooser(const String &title, const String &buttonLabel) - : Dialog("scummsaveload"), _delSave(0), _delSupport(0), _list(0), _chooseButton(0), _deleteButton(0), _gfxWidget(0) { + : Dialog("scummsaveload"), _delSupport(0), _list(0), _chooseButton(0), _deleteButton(0), _gfxWidget(0) { _drawingHints |= GUI::THEME_HINT_SPECIAL_COLOR; @@ -533,41 +537,41 @@ const Common::String &SaveLoadChooser::getResultString() const { return _list->getSelectedString(); } -void SaveLoadChooser::setList(const StringList& list) { - _list->setList(list); -} - -int SaveLoadChooser::runModal(bool delSupport) { +int SaveLoadChooser::runModal(const EnginePlugin *plugin, const String &target) { if (_gfxWidget) _gfxWidget->setGfx(0); - _delSave = false; - _delSupport = delSupport; + + _plugin = plugin; + _target = target; + _delSupport = (*_plugin)->hasFeature(MetaEngine::kSupportsDeleteSave); + updateSaveList(); + int ret = Dialog::runModal(); return ret; } void SaveLoadChooser::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) { int selItem = _list->getSelected(); + switch (cmd) { case GUI::kListItemActivatedCmd: case GUI::kListItemDoubleClickedCmd: if (selItem >= 0) { if (!getResultString().empty()) { _list->endEditMode(); - setResult(selItem); + setResult(atoi(_saveList[selItem].save_slot().c_str())); close(); } } break; case kChooseCmd: _list->endEditMode(); - setResult(selItem); + setResult(atoi(_saveList[selItem].save_slot().c_str())); close(); break; case GUI::kListSelectionChangedCmd: { - if (_gfxWidget) { + if (_gfxWidget) updateInfos(true); - } // Disable these buttons if nothing is selected, or if an empty // list item is selected. @@ -578,14 +582,22 @@ void SaveLoadChooser::handleCommand(CommandSender *sender, uint32 cmd, uint32 da _deleteButton->draw(); } break; case kDelCmd: - setResult(selItem); - _delSave = true; + if (selItem >= 0 && _delSupport) { + MessageDialog alert("Do you really want to delete this savegame?", + "Delete", "Cancel"); + if (alert.runModal() == GUI::kMessageOK) { + (*_plugin)->removeSaveState(_target.c_str(), atoi(_saveList[selItem].save_slot().c_str())); - // Disable these buttons again after deleteing a selection - _chooseButton->setEnabled(false); - _deleteButton->setEnabled(false); - - close(); + setResult(-1); + _list->setSelected(-1); + + updateSaveList(); + + // Disable these buttons again after deleteing a selection + _chooseButton->setEnabled(false); + _deleteButton->setEnabled(false); + } + } break; case kCloseCmd: setResult(-1); @@ -606,6 +618,23 @@ void SaveLoadChooser::updateInfos(bool redraw) { _gfxWidget->draw(); } +void SaveLoadChooser::close() { + _plugin = 0; + _target.clear(); + _saveList.clear(); + _list->setList(StringList()); + + Dialog::close(); +} + +void SaveLoadChooser::updateSaveList() { + _saveList = (*_plugin)->listSaves(_target.c_str()); + + StringList saveNames; + for (SaveStateList::const_iterator x = _saveList.begin(); x != _saveList.end(); ++x) + saveNames.push_back(x->description().c_str()); + _list->setList(saveNames); +} #pragma mark - @@ -945,46 +974,20 @@ void LauncherDialog::loadGame(int item) { gameId = _domains[item]; const EnginePlugin *plugin = 0; - GameDescriptor game = EngineMan.findGame(gameId, &plugin); + EngineMan.findGame(gameId, &plugin); - String description = _domains[item]; - description.toLowercase(); + String target = _domains[item]; + target.toLowercase(); - int idx; if (plugin) { - bool delSupport = (*plugin)->hasFeature(MetaEngine::kSupportsDeleteSave); - if ((*plugin)->hasFeature(MetaEngine::kSupportsListSaves) && (*plugin)->hasFeature(MetaEngine::kSupportsDirectLoad)) { - do { - Common::StringList saveNames = generateSavegameList(item, plugin); - _loadDialog->setList(saveNames); - SaveStateList saveList = (*plugin)->listSaves(description.c_str()); - idx = _loadDialog->runModal(delSupport); - if (idx >= 0) { - // Delete the savegame - if (_loadDialog->delSave()) { - String filename = saveList[idx].filename(); - //printf("Deleting file: %s\n", filename.c_str()); - MessageDialog alert("Do you really want to delete this savegame?", - "Delete", "Cancel"); - if (alert.runModal() == GUI::kMessageOK) { - (*plugin)->removeSaveState(description.c_str(), atoi(saveList[idx].save_slot().c_str())); - /*if ((saveList.size() - 1) == 0) { - ConfMan.setInt("save_slot", -1); - }*/ - } - } else { // Load the savegame - int slot = atoi(saveList[idx].save_slot().c_str()); - //const char *file = saveList[idx].filename().c_str(); - //printf("Loading slot: %d\n", slot); - //printf("Loading file: %s\n", file); - ConfMan.setActiveDomain(_domains[item]); - ConfMan.setInt("save_slot", slot, Common::ConfigManager::kTransientDomain); - close(); - } - } - } while (_loadDialog->delSave()); + int slot = _loadDialog->runModal(plugin, target); + if (slot >= 0) { + ConfMan.setActiveDomain(_domains[item]); + ConfMan.setInt("save_slot", slot, Common::ConfigManager::kTransientDomain); + close(); + } } else { MessageDialog dialog ("Sorry, this game does not yet support loading games from the launcher.", "OK"); @@ -996,19 +999,6 @@ void LauncherDialog::loadGame(int item) { } } -Common::StringList LauncherDialog::generateSavegameList(int item, const EnginePlugin *plugin) { - String description = _domains[item]; - description.toLowercase(); - - StringList saveNames; - SaveStateList saveList = (*plugin)->listSaves(description.c_str()); - - for (SaveStateList::const_iterator x = saveList.begin(); x != saveList.end(); ++x) - saveNames.push_back(x->description().c_str()); - - return saveNames; -} - void LauncherDialog::handleKeyDown(Common::KeyState state) { Dialog::handleKeyDown(state); updateButtons(); diff --git a/gui/launcher.h b/gui/launcher.h index a26651eef5..7bb6d9dc4a 100644 --- a/gui/launcher.h +++ b/gui/launcher.h @@ -75,8 +75,6 @@ protected: void editGame(int item); void loadGame(int item); - StringList generateSavegameList(int item, const EnginePlugin *plugin); - void selectGame(const String &name); }; |