diff options
author | Torbjörn Andersson | 2006-06-13 09:48:46 +0000 |
---|---|---|
committer | Torbjörn Andersson | 2006-06-13 09:48:46 +0000 |
commit | df4f95f805b698057381525ca43e5b03cc379633 (patch) | |
tree | c8e3bea526ac5d154f8e8db7fafdb5091463ab8a /gui | |
parent | 243e6b2d2711da4901110868c7bd8e4d9d20a74d (diff) | |
download | scummvm-rg350-df4f95f805b698057381525ca43e5b03cc379633.tar.gz scummvm-rg350-df4f95f805b698057381525ca43e5b03cc379633.tar.bz2 scummvm-rg350-df4f95f805b698057381525ca43e5b03cc379633.zip |
Let the [cursor] palette manager handle disableCursorPalette() too, to avoid
cursor glitch in at least some HE games which first set a cursor palette, and
then disable it. (The disabled palette would be re-enabled after dismissing the
GUI.)
svn-id: r23081
Diffstat (limited to 'gui')
-rw-r--r-- | gui/ThemeNew.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/gui/ThemeNew.cpp b/gui/ThemeNew.cpp index 300e633060..b971680bf9 100644 --- a/gui/ThemeNew.cpp +++ b/gui/ThemeNew.cpp @@ -195,7 +195,6 @@ void ThemeNew::enable() { } void ThemeNew::disable() { - _system->disableCursorPalette(true); _system->hideOverlay(); PaletteMan.popCursorPalette(); _enabled = false; |