aboutsummaryrefslogtreecommitdiff
path: root/gui
diff options
context:
space:
mode:
authorTorbjörn Andersson2006-06-13 09:48:46 +0000
committerTorbjörn Andersson2006-06-13 09:48:46 +0000
commitdf4f95f805b698057381525ca43e5b03cc379633 (patch)
treec8e3bea526ac5d154f8e8db7fafdb5091463ab8a /gui
parent243e6b2d2711da4901110868c7bd8e4d9d20a74d (diff)
downloadscummvm-rg350-df4f95f805b698057381525ca43e5b03cc379633.tar.gz
scummvm-rg350-df4f95f805b698057381525ca43e5b03cc379633.tar.bz2
scummvm-rg350-df4f95f805b698057381525ca43e5b03cc379633.zip
Let the [cursor] palette manager handle disableCursorPalette() too, to avoid
cursor glitch in at least some HE games which first set a cursor palette, and then disable it. (The disabled palette would be re-enabled after dismissing the GUI.) svn-id: r23081
Diffstat (limited to 'gui')
-rw-r--r--gui/ThemeNew.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/gui/ThemeNew.cpp b/gui/ThemeNew.cpp
index 300e633060..b971680bf9 100644
--- a/gui/ThemeNew.cpp
+++ b/gui/ThemeNew.cpp
@@ -195,7 +195,6 @@ void ThemeNew::enable() {
}
void ThemeNew::disable() {
- _system->disableCursorPalette(true);
_system->hideOverlay();
PaletteMan.popCursorPalette();
_enabled = false;