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author | Johannes Schickel | 2013-10-20 06:20:46 -0700 |
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committer | Johannes Schickel | 2013-10-20 06:20:46 -0700 |
commit | f20471d9624cd73d0568560ffa76d1ff74e3cd8d (patch) | |
tree | bb09e2589aadc7e92a185a38b95d0b3365c42ef2 /gui | |
parent | 4c3972d68a3a120bec6f7e327990949c82689792 (diff) | |
parent | 05c347fc8ad8edc990c9d6e7c15a12d93bd8a3a3 (diff) | |
download | scummvm-rg350-f20471d9624cd73d0568560ffa76d1ff74e3cd8d.tar.gz scummvm-rg350-f20471d9624cd73d0568560ffa76d1ff74e3cd8d.tar.bz2 scummvm-rg350-f20471d9624cd73d0568560ffa76d1ff74e3cd8d.zip |
Merge pull request #408 from lordhoto/opengl-replacement
OpenGL revamp
Diffstat (limited to 'gui')
-rw-r--r-- | gui/gui-manager.cpp | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/gui/gui-manager.cpp b/gui/gui-manager.cpp index 1505c8c707..999d61e854 100644 --- a/gui/gui-manager.cpp +++ b/gui/gui-manager.cpp @@ -309,6 +309,19 @@ void GuiManager::runLoop() { Common::Event event; while (eventMan->pollEvent(event)) { + // We will need to check whether the screen changed while polling + // for an event here. While we do send EVENT_SCREEN_CHANGED + // whenever this happens we still cannot be sure that we get such + // an event immediately. For example, we might have an mouse move + // event queued before an screen changed event. In some rare cases + // this would make the GUI redraw (with the code a few lines + // below) when it is not yet updated for new overlay dimensions. + // As a result ScummVM would crash because it tries to copy data + // outside the actual overlay screen. + if (event.type != Common::EVENT_SCREEN_CHANGED) { + checkScreenChange(); + } + // The top dialog can change during the event loop. In that case, flush all the // dialog-related events since they were probably generated while the old dialog // was still visible, and therefore not intended for the new one. |