aboutsummaryrefslogtreecommitdiff
path: root/gui
diff options
context:
space:
mode:
authorEugene Sandulenko2009-06-06 17:54:28 +0000
committerEugene Sandulenko2009-06-06 17:54:28 +0000
commitf66da82f0375918c59d6edc6ad806d9530cc1387 (patch)
treec658e662d95bfd472272dbaee1d8250457623b6f /gui
parent5fc047dddfcad4e712bea97aadd561493f4f388c (diff)
downloadscummvm-rg350-f66da82f0375918c59d6edc6ad806d9530cc1387.tar.gz
scummvm-rg350-f66da82f0375918c59d6edc6ad806d9530cc1387.tar.bz2
scummvm-rg350-f66da82f0375918c59d6edc6ad806d9530cc1387.zip
Improvements to laucher dialog
- Made quicksearch turned off in the launcher game list - Turn ListWidget into CommandSender - Turn quicksearch off in launcher game list - Connect laucher list widget with search box so search is initiated by typing svn-id: r41269
Diffstat (limited to 'gui')
-rw-r--r--gui/ListWidget.cpp51
-rw-r--r--gui/ListWidget.h9
-rw-r--r--gui/launcher.cpp10
3 files changed, 42 insertions, 28 deletions
diff --git a/gui/ListWidget.cpp b/gui/ListWidget.cpp
index b96019af04..10e2bc53c3 100644
--- a/gui/ListWidget.cpp
+++ b/gui/ListWidget.cpp
@@ -33,8 +33,8 @@
namespace GUI {
-ListWidget::ListWidget(GuiObject *boss, const String &name)
- : EditableWidget(boss, name) {
+ListWidget::ListWidget(GuiObject *boss, const String &name, uint32 cmd)
+ : EditableWidget(boss, name), _cmd(cmd) {
_scrollBar = NULL;
_textWidth = NULL;
@@ -60,10 +60,12 @@ ListWidget::ListWidget(GuiObject *boss, const String &name)
// FIXME: This flag should come from widget definition
_editable = true;
+
+ _quickSelect = true;
}
-ListWidget::ListWidget(GuiObject *boss, int x, int y, int w, int h)
- : EditableWidget(boss, x, y, w, h) {
+ListWidget::ListWidget(GuiObject *boss, int x, int y, int w, int h, uint32 cmd)
+ : EditableWidget(boss, x, y, w, h), _cmd(cmd) {
_scrollBar = NULL;
_textWidth = NULL;
@@ -234,8 +236,6 @@ bool ListWidget::handleKeyDown(Common::KeyState state) {
// Quick selection mode: Go to first list item starting with this key
// (or a substring accumulated from the last couple key presses).
// Only works in a useful fashion if the list entries are sorted.
- // TODO: Maybe this should be off by default, and instead we add a
- // method "enableQuickSelect()" or so ?
uint32 time = getMillis();
if (_quickSelectTime < time) {
_quickSelectStr = (char)state.ascii;
@@ -244,26 +244,29 @@ bool ListWidget::handleKeyDown(Common::KeyState state) {
}
_quickSelectTime = time + 300; // TODO: Turn this into a proper constant (kQuickSelectDelay ?)
-
- // FIXME: This is bad slow code (it scans the list linearly each time a
- // key is pressed); it could be much faster. Only of importance if we have
- // quite big lists to deal with -- so for now we can live with this lazy
- // implementation :-)
- int newSelectedItem = 0;
- int bestMatch = 0;
- bool stop;
- for (StringList::const_iterator i = _list.begin(); i != _list.end(); ++i) {
- const int match = matchingCharsIgnoringCase(i->c_str(), _quickSelectStr.c_str(), stop);
- if (match > bestMatch || stop) {
- _selectedItem = newSelectedItem;
- bestMatch = match;
- if (stop)
- break;
+ if (_quickSelect) {
+ // FIXME: This is bad slow code (it scans the list linearly each time a
+ // key is pressed); it could be much faster. Only of importance if we have
+ // quite big lists to deal with -- so for now we can live with this lazy
+ // implementation :-)
+ int newSelectedItem = 0;
+ int bestMatch = 0;
+ bool stop;
+ for (StringList::const_iterator i = _list.begin(); i != _list.end(); ++i) {
+ const int match = matchingCharsIgnoringCase(i->c_str(), _quickSelectStr.c_str(), stop);
+ if (match > bestMatch || stop) {
+ _selectedItem = newSelectedItem;
+ bestMatch = match;
+ if (stop)
+ break;
+ }
+ newSelectedItem++;
}
- newSelectedItem++;
- }
- scrollToCurrent();
+ scrollToCurrent();
+ } else {
+ sendCommand(_cmd, 0);
+ }
} else if (_editMode) {
// Class EditableWidget handles all text editing related key presses for us
handled = EditableWidget::handleKeyDown(state);
diff --git a/gui/ListWidget.h b/gui/ListWidget.h
index 680a931025..aac853111f 100644
--- a/gui/ListWidget.h
+++ b/gui/ListWidget.h
@@ -75,10 +75,13 @@ protected:
int _scrollBarWidth;
String _filter;
+ bool _quickSelect;
+
+ uint32 _cmd;
public:
- ListWidget(GuiObject *boss, const String &name);
- ListWidget(GuiObject *boss, int x, int y, int w, int h);
+ ListWidget(GuiObject *boss, const String &name, uint32 cmd = 0);
+ ListWidget(GuiObject *boss, int x, int y, int w, int h, uint32 cmd = 0);
virtual ~ListWidget();
virtual Widget *findWidget(int x, int y);
@@ -94,6 +97,8 @@ public:
void setEditable(bool editable) { _editable = editable; }
void scrollTo(int item);
void scrollToEnd();
+ void enableQuickSelect(bool enable) { _quickSelect = enable; }
+ String getQuickSelectString() const { return _quickSelectStr; }
void setFilter(const String &filter);
diff --git a/gui/launcher.cpp b/gui/launcher.cpp
index aa147cab16..9cdcbda815 100644
--- a/gui/launcher.cpp
+++ b/gui/launcher.cpp
@@ -65,7 +65,7 @@ enum {
kLoadGameCmd = 'LOAD',
kQuitCmd = 'QUIT',
kSearchCmd = 'SRCH',
-
+ kListSearchCmd = 'LSSR',
kCmdGlobalGraphicsOverride = 'OGFX',
kCmdGlobalAudioOverride = 'OSFX',
@@ -523,9 +523,10 @@ LauncherDialog::LauncherDialog()
_searchWidget = new EditTextWidget(this, "Launcher.Search", _search, kSearchCmd);
// Add list with game titles
- _list = new ListWidget(this, "Launcher.GameList");
+ _list = new ListWidget(this, "Launcher.GameList", kListSearchCmd);
_list->setEditable(false);
_list->setNumberingMode(kListNumberingOff);
+ _list->enableQuickSelect(false);
// Populate the list
@@ -923,6 +924,11 @@ void LauncherDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 dat
case kSearchCmd:
_list->setFilter(_searchWidget->getEditString());
break;
+ case kListSearchCmd:
+ _searchWidget->setEditString(_list->getQuickSelectString());
+ _searchWidget->draw();
+ _list->setFilter(_list->getQuickSelectString());
+ break;
default:
Dialog::handleCommand(sender, cmd, data);
}