aboutsummaryrefslogtreecommitdiff
path: root/icons/scummvm.info
diff options
context:
space:
mode:
authorTorbjörn Andersson2006-06-20 21:36:09 +0000
committerTorbjörn Andersson2006-06-20 21:36:09 +0000
commit49a2f44944675253a13f3b6a18c627a1dd7be2d8 (patch)
tree5612ab49faa6d059f5a9ffc6e5cc2816df7862d5 /icons/scummvm.info
parentf9d3e510731f1f3d8379580e89247b1cd03d1f3c (diff)
downloadscummvm-rg350-49a2f44944675253a13f3b6a18c627a1dd7be2d8.tar.gz
scummvm-rg350-49a2f44944675253a13f3b6a18c627a1dd7be2d8.tar.bz2
scummvm-rg350-49a2f44944675253a13f3b6a18c627a1dd7be2d8.zip
Applied my own patch #1508018. I don't know for sure that it's exactly right,
but it improves the Adlib sound effects in early games, e.g. the door opening and closing sounds in Indy 3 and MI1 floppy. There still appears to be some kind of looping/repeating mechanism that we don't implement, though. svn-id: r23204
Diffstat (limited to 'icons/scummvm.info')
0 files changed, 0 insertions, 0 deletions