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author | Colin Snover | 2017-04-24 21:26:53 -0500 |
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committer | Colin Snover | 2017-04-24 21:39:30 -0500 |
commit | e15a4c806a92403a3cf060bc369542b04bdeae15 (patch) | |
tree | 85a536e46037fed6e329575f66b433dd4f9cab4e /icons | |
parent | 827e4efb09e2023d04da79e37147ea6ffdcb654a (diff) | |
download | scummvm-rg350-e15a4c806a92403a3cf060bc369542b04bdeae15.tar.gz scummvm-rg350-e15a4c806a92403a3cf060bc369542b04bdeae15.tar.bz2 scummvm-rg350-e15a4c806a92403a3cf060bc369542b04bdeae15.zip |
SCI: Use the var count from the instance's class in SCI1.1-2.1 when looking up selectors
At least some versions of Island of Dr Brain have a bMessager
instance in script 0 with a var count greater than that of its
class. This probably should never happen since it means the
object has a variable with no corresponding selector.
The next commit adds some extra sanity checking code to object
initialization, to warn on any other games where this happens.
Diffstat (limited to 'icons')
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