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authorMatthew Hoops2014-02-27 21:27:23 -0500
committerMatthew Hoops2014-02-28 00:27:28 -0500
commit740b6e8fbdece44ae2a5295cb0549a53b6dc6ae7 (patch)
treed1f414522b8effe91dc2e4c75443ca18a30fc0ef /image/bmp.h
parentcbf085287c74e0994fb18fb0830ccdb340b5b0ac (diff)
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IMAGE: Move all ImageDecoders to image/
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/**
+ * @file
+ * Image decoder used in engines:
+ * - hugo
+ * - mohawk
+ * - wintermute
+ */
+
+#ifndef IMAGE_BMP_H
+#define IMAGE_BMP_H
+
+#include "common/scummsys.h"
+#include "common/str.h"
+#include "image/image_decoder.h"
+
+namespace Common {
+class SeekableReadStream;
+}
+
+namespace Graphics {
+struct Surface;
+}
+
+namespace Image {
+
+class BitmapDecoder : public ImageDecoder {
+public:
+ BitmapDecoder();
+ virtual ~BitmapDecoder();
+
+ // ImageDecoder API
+ void destroy();
+ virtual bool loadStream(Common::SeekableReadStream &stream);
+ virtual const Graphics::Surface *getSurface() const { return _surface; }
+ const byte *getPalette() const { return _palette; }
+ uint16 getPaletteColorCount() const { return _paletteColorCount; }
+
+private:
+ Graphics::Surface *_surface;
+ byte *_palette;
+ uint16 _paletteColorCount;
+};
+
+} // End of namespace Image
+
+#endif