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author | Cameron Cawley | 2019-12-19 21:22:42 +0000 |
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committer | Filippos Karapetis | 2020-01-02 20:53:29 +0200 |
commit | d289fa5f981930d151c4d7d57fc5bed1dac63750 (patch) | |
tree | 46c2778613b40c29fb87e979d35e2188fca93368 /image/bmp.h | |
parent | ba035ac532a65457d55ec77b06273642d5191909 (diff) | |
download | scummvm-rg350-d289fa5f981930d151c4d7d57fc5bed1dac63750.tar.gz scummvm-rg350-d289fa5f981930d151c4d7d57fc5bed1dac63750.tar.bz2 scummvm-rg350-d289fa5f981930d151c4d7d57fc5bed1dac63750.zip |
OPENGL: Ensure surfaces created by saveScreenshot are the right way up
Diffstat (limited to 'image/bmp.h')
-rw-r--r-- | image/bmp.h | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/image/bmp.h b/image/bmp.h index a23f1e0978..2b7d6fb83f 100644 --- a/image/bmp.h +++ b/image/bmp.h @@ -69,11 +69,8 @@ private: /** * Outputs an uncompressed BMP stream of the given input surface. - * - * @param bottomUp Flip the vertical axis so pixel data is drawn from the - * bottom up, instead of from the top down. */ -bool writeBMP(Common::WriteStream &out, const Graphics::Surface &input, const bool bottomUp = false); +bool writeBMP(Common::WriteStream &out, const Graphics::Surface &input); } // End of namespace Image |