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authorTorbjörn Andersson2018-03-25 07:37:49 +0200
committerEugene Sandulenko2018-04-07 10:03:50 +0200
commit4702681be2f5a1e3655f01dfb285e653400b3601 (patch)
tree1859cf57d95d46094104f3fa61f7a7195f0c9e8e /image/codecs/cinepak.h
parent7f6d431fe301d52d927f4c5b00bc43701c41a2de (diff)
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IMAGE: Explicitly initialize CinePak codebooks
Starship Titanic produces lots of "uninitialized value" warnings at the very beginning of the game, when turning right. This is because in the very first movie frame it uses codebooks that have not been loaded. Explicitly set their data to 0 to guarantee consistent behavior.
Diffstat (limited to 'image/codecs/cinepak.h')
-rw-r--r--image/codecs/cinepak.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/image/codecs/cinepak.h b/image/codecs/cinepak.h
index 4efb1191cc..3b0fe477a6 100644
--- a/image/codecs/cinepak.h
+++ b/image/codecs/cinepak.h
@@ -94,6 +94,7 @@ private:
byte *_colorMap;
DitherType _ditherType;
+ void initializeCodebook(uint16 strip, byte codebookType);
void loadCodebook(Common::SeekableReadStream &stream, uint16 strip, byte codebookType, byte chunkID, uint32 chunkSize);
void decodeVectors(Common::SeekableReadStream &stream, uint16 strip, byte chunkID, uint32 chunkSize);