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authorColin Snover2017-10-23 22:36:04 -0500
committerColin Snover2017-10-23 22:36:04 -0500
commit3a95213905b9ca1b8339131a66ff97df8e21ad7c (patch)
tree7c1532bfae6fbe157c44328103764a57e4f64d22 /image/iff.cpp
parentf638f1453c7770ec9e5ea9d3b55b5d3098e06186 (diff)
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SDL: Automatically grab mouse upon entering fullscreen
Folks are confused about the new behaviour where the mouse is not restricted to the game area in fullscreen, which is understandable. This changes mouseIsGrabbed to use SDL directly in order to avoid making changes to the user preference in the _inputGrabState. Otherwise we'd either clobber the user's previous windowed mouse grab preference, or require maintaining a second variable just to track the original state, when we can have SDL do that for us.
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