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authorMatthew Hoops2014-02-27 21:27:23 -0500
committerMatthew Hoops2014-02-28 00:27:28 -0500
commit740b6e8fbdece44ae2a5295cb0549a53b6dc6ae7 (patch)
treed1f414522b8effe91dc2e4c75443ca18a30fc0ef /image/image_decoder.h
parentcbf085287c74e0994fb18fb0830ccdb340b5b0ac (diff)
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IMAGE: Move all ImageDecoders to image/
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef IMAGE_IMAGEDECODER_H
+#define IMAGE_IMAGEDECODER_H
+
+#include "common/scummsys.h"
+#include "common/str.h"
+
+namespace Common {
+class SeekableReadStream;
+}
+
+namespace Graphics {
+struct Surface;
+}
+
+namespace Image {
+
+/**
+ * A representation of an image decoder that maintains ownership of the surface
+ * and palette it decodes to.
+ */
+class ImageDecoder {
+public:
+ virtual ~ImageDecoder() {}
+
+ /**
+ * Load an image from the specified stream
+ *
+ * loadStream() should implicitly call destroy() to free the memory
+ * of the last loadStream() call.
+ *
+ * @param stream the input stream
+ * @return whether loading the file succeeded
+ * @see getSurface
+ * @see getPalette
+ */
+ virtual bool loadStream(Common::SeekableReadStream &stream) = 0;
+
+ /**
+ * Destroy this decoder's surface and palette
+ *
+ * This should be called by a loadStream() implementation as well
+ * as the destructor.
+ */
+ virtual void destroy() = 0;
+
+ /**
+ * Get the decoded surface
+ *
+ * This surface is owned by this ImageDecoder and will remain valid
+ * until destroy() or loadStream() is called, or until this ImageDecoder's
+ * destructor is called.
+ *
+ * @return the decoded surface, or 0 if no surface is present
+ */
+ virtual const Graphics::Surface *getSurface() const = 0;
+
+ /**
+ * Get the decoded palette
+ *
+ * This palette is owned by this ImageDecoder and will remain valid
+ * until destroy() or loadStream() is called, or until this ImageDecoder's
+ * destructor is called.
+ *
+ * The palette's format is the same as PaletteManager's palette
+ * (interleaved RGB values).
+ *
+ * @return the decoded palette, or undefined if no palette is present
+ */
+ virtual const byte *getPalette() const { return 0; }
+
+ /**
+ * Query if the decoded image has a palette.
+ */
+ virtual bool hasPalette() const { return getPaletteColorCount() != 0; }
+
+ /** Return the starting index of the palette. */
+ virtual byte getPaletteStartIndex() const { return 0; }
+ /** Return the number of colors in the palette. */
+ virtual uint16 getPaletteColorCount() const { return 0; }
+};
+
+} // End of namespace Image
+
+#endif