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author | Joseph-Eugene Winzer | 2017-06-09 06:47:56 +0200 |
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committer | Thierry Crozat | 2018-01-22 19:31:42 +0000 |
commit | c0b8b50ec662c477febadefa750aef3dd41e6d35 (patch) | |
tree | 2a73319863b783b94b66316cab18583b208731ff /image/module.mk | |
parent | e7252018e8ea645af733b2201a69e6427e0ef091 (diff) | |
download | scummvm-rg350-c0b8b50ec662c477febadefa750aef3dd41e6d35.tar.gz scummvm-rg350-c0b8b50ec662c477febadefa750aef3dd41e6d35.tar.bz2 scummvm-rg350-c0b8b50ec662c477febadefa750aef3dd41e6d35.zip |
SUPERNOVA: add text rendering
Currently renderText() has two performance drawbacks. First, it locks
the screen surface during the whole function for drawing the text
directly to it. Besides that, it accesses the pixels in a cache
unfriendly way because the font glyphs are stored tilted by 90 degrees.
Most likely it won't pose any problems but if it should those issues
need to be prioritized.
Diffstat (limited to 'image/module.mk')
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