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author | Colin Snover | 2017-04-30 12:38:50 -0500 |
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committer | Colin Snover | 2017-04-30 12:47:32 -0500 |
commit | 94dc6ae05234b33677b10bca438819e59f6175fa (patch) | |
tree | d0088fdf1600f7494a32ad2dfad8082d9de44a89 /image/pcx.cpp | |
parent | 0560a1d04119190535ed887f3dae6590930d9d09 (diff) | |
download | scummvm-rg350-94dc6ae05234b33677b10bca438819e59f6175fa.tar.gz scummvm-rg350-94dc6ae05234b33677b10bca438819e59f6175fa.tar.bz2 scummvm-rg350-94dc6ae05234b33677b10bca438819e59f6175fa.zip |
SCI: Hold script data as mutable internally
Script buffer data is modified after a script is loaded by
savegame operations, and, in SCI16, by string operations. Casting
away const to allow these mutations to happen is not a very good
design, so this patch just changes the privately held reference
to data to be mutable. (Public accessors still return immutable
data.)
Diffstat (limited to 'image/pcx.cpp')
0 files changed, 0 insertions, 0 deletions